Day 4 was all black cats
Everdeep Aurora — Exploration-heavy platformer
- Really well-executed limited palette art. It swaps palettes between different areas for mood. Maybe that's why the playable character is a black cat.
- This demo is really short. I saw a bit of lore and played some hide and seek, then went through the scary door. The cat has a drill but I don't even get to use it!
- Didn't get a chance to see any interesting action except for the very last few seconds of the demo
- The camera feels unpolished. It always freely drifts behind you, so quickly changing directions often will make the camera jiggle unpleasantly. It would be nice if the camera would stay still or lock to an axis sometimes. That would especially help with aiming jumps, since the camera always jerks upward a bit every time you jump.
- The controls feel great. Super responsive movement with no sliding and little momentum buildup. Jump height is also quick to respond to letting go of the jump key.
Soft wishlist. This demo just wasn't long enough to be totally sell me on the full game.
Project Arrow — Puzzle platformer with archery
- I found this demo to be good but not great. I'm struggling to identify why it didn't appeal to me more.
- Maybe the selection of levels wasn't impressive enough. There were a handful of puzzle ones, but some just felt like repeats with not much new each time. There seemed to be a lot of autoscrollers.
- Platforming movement mechanics were simple and straightforward, which is appropriate for a puzzle platformer, but then there are levels with precision platforming and not much puzzle
- Cool series of boss levels at the end
- Maybe the demo didn't do enough to hint at the possibilities for the whole bow and arrow mechanic for puzzles, so I'm just not getting hyped enough
- Maybe I just don't get the presentation of the game? Electronic music and high-tech UI but playing as a cat with a bow in the forest
Pass
Swoosh Cat — Precision platformer
- Celeste but with 360° dash
- Cool mechanic: dash into spikes to bounce off of them
- Slow motion while aiming, but the aim indicator isn't very accurate. Also, unlimited slow motion
- Hard to tell when I have dash or not
- Something feels off about the air control. I often overshoot or undershoot when trying to land on a small platform
- What a long demo! This is a substantial amount of game to give out.
Pass. I had fun, but I'm currently not in the mood for Celeste-style precision platforming.
Interesting fret design