[-] [email protected] 59 points 3 hours ago* (last edited 2 hours ago)

No. It's a perfectly natural reaction.

Having said that, I think you should get back behind the wheel ASAP.

  • I have two friends, both of whom were in accidents. One of them pressured himself into driving again shortly after to get past the PTSD. The other didn't. Guess which one never drove again.
  • When I had just gotten my driver's license I did not feel properly safe or in control either. It's a habitual thing: The more you drive, the better you get at it, and with time the nervousness and uncertainty fades.

You don't NEED to drive again. But I think you should face your fear and try to move past the current trauma. Simply because being able to drive is useful. After than that, if you don't really need to drive anywhere, just don't.

[-] [email protected] 16 points 3 hours ago* (last edited 3 hours ago)

Tap for spoilerThat time Bayern declared itself a soviet Republic in 1919, probably. Or maybe the toilet paper crisis of 1923. Or possibly the Affenkrawatte-Affair during the Weimar republic.

[-] [email protected] 8 points 3 hours ago* (last edited 3 hours ago)

Yeah, trends in politics and culture really shafted the brand.

  • Nothing wrong about red hats if it wasn't for Maga.
  • Nothing wrong with fedoras if it wasn't for 4chan incels 15 years ago.

Now I'm curious if it'd be possible to rebrand to GreenBeanie. It has a nice ring to it.

[-] [email protected] 8 points 3 hours ago* (last edited 2 hours ago)

Scandinavian banter 101:

  • When one country rips on another country, the 3rd country usually joins on the side of the offender.

Scandinavian banter 201:

  • It's usually between Danes and Swedes, with Norway either getting the popcorn or joining the offense.
  • We rarely see the Finns join in, but they're welcome if they want to.

Scandinavian banter, graduation:

  • Sweden is obviously the inferior country.

EDIT: But if anyone outside of Scandinavia were to mock, for example, the swedes, we've got their backs. I recall something said a while back when Sweden wanted to join NATO, and Erdigan was raising a stink: "Sweden sucks balls. But Erdogan can gargle more of them".

Just for the record: I know many swedes, most of whom are wonderful people.

[-] [email protected] 33 points 3 hours ago* (last edited 3 hours ago)

between France and Poland

Not if they have a say in the matter.

[-] [email protected] 1 points 3 hours ago* (last edited 3 hours ago)

Partially because both of those agree on one thing and one thing only: There's only one Korea. Recognizing one implies that they don't recognize the other.

Having said that, some countries have managed, through some maneuvering and red tape, to have formal relations with both.

[-] [email protected] 17 points 5 hours ago

Boycott RHEL!

What was that? Really? Oh..

This just in: This may not be related to RHEL

[-] [email protected] 7 points 5 hours ago

Some of them want the be abused

[-] [email protected] 8 points 5 hours ago

Am I too stupid to understand the question, or is it just poorly worded?

[-] [email protected] 6 points 5 hours ago* (last edited 3 hours ago)

Depends on the setting.

  • A restaurant? Maybe a beer or a glass of wine with the food. Individual preference of beverage decides - Doesn't have to be alcohol.
  • A bar? Yup.
  • Going for a walk? Now I want to see someone doing shots while strolling in an increasingly wavering line. Handholding encouraged for safety reasons.
[-] [email protected] 7 points 5 hours ago* (last edited 4 hours ago)

The only reason why I'm polite to ChatGPT is because it's an habit when writing something for someone else. It's a habit I prefer to stay, and since LLMs don't care, there's no reason to change it up.

Maybe I'll be spared in the sobot apocalypse, though.

[-] [email protected] 6 points 5 hours ago

Does Kickass count?

2
submitted 21 hours ago* (last edited 21 hours ago) by [email protected] to c/[email protected]

It's mostly stuff I've already covered in my posts, but I'd say it's still worth a watch because:

  • He's a generally good source of info, and a lot of t better at presenting objective facts than I ever will be.
  • Interest in his channel leads to interest in KSA, meaning (hopefully) more contributions to the game when it's time for that.
  • There's an interesting nugget of information about Nate Simpson
    Tap for spoilerof KSP2-fame (or infamy) (redacted due to coummunity rules)
    ...and what he's been up to lately in there. I for one hope he succeeds, as I feel he got severely shafted by Take2.
7
submitted 2 days ago by [email protected] to c/[email protected]

Multimonitor users rejoice!

From Dean Hall a.k.a. Rocket on Discord:

you can now pop out instruments onto any window or screen!

10
submitted 2 days ago* (last edited 2 days ago) by [email protected] to c/[email protected]

From Gravhoek via discord:

Aerobraking passes at 1 week/second time warp. There is no trickery here - we are simulating all of the parts outside of the atmosphere with Kepler, and all of the parts inside the atmosphere with full physics.

We'll see if it remains as efficient and flawless once they've implemented a more robust and realistic drag model instead of the current spherical placeholder.

11
submitted 4 days ago by [email protected] to c/[email protected]

Gravhoek on discord:

I added a simple spherical drag model to our humble CSM. Here we are falling through Blackracks beautiful clouds at terminal velocity.

12
submitted 5 days ago by [email protected] to c/[email protected]
4
Camera modes demo (dreifir.com)
submitted 6 days ago* (last edited 6 days ago) by [email protected] to c/[email protected]

From Gravhoek on Discord:

Here are all the camera modes that are currently in the game. Each of them has their use, some more niche than others!

For those of you on mobile, the camera mode names can be a bit hard to see, but they are as follows, in order of appearance:

  • Parent
  • Stars
  • Chase
  • Surface
  • Orbit
  • (switched to map view, which seems to be a
10
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

Source: gitbot

gravhoek-rw

+ Added the ability for vehicles to collide with and rest on planetary surfaces. This is a very simple version to start which treats the vehicle as an analytic sphere and only collides directly in the radial direction. It also does not take the surface normal into account at the moment.
+ Added a symplectic Euler integrator which we use to resolve collision along with a scheme of sequential impulses.
* Major rework to vehicle state and update logic. We can now choose multiple different update methods within a single frame - for example, taking a Kepler step to the edge of the atmosphere, integrating with velocity Verlet to the surface, and resolving and impact with symplectic Euler.
* Added a minimum target framerate to prevent the FPS "death spiral" when there is too much work to get done in a single frame, so the target frame time increases exponentially each time. We will now scale back the time compression rate to try and fit within a reasonable frame rate.
+ Added a new Simulation tab to the game settings for various physics parameters.
* Adjusted celestial creation to be a full preorder traversal, meaning each celestial is fully baked before its children are instantiated.
* Lowered the minimum camera altitude to 0.5 meters.
+ Added some float3 extension methods and renamed DoubleVectorEx to Double3Ex.
+ Added a physics debug window.
* Changed the patched conics parent impact detector to use a direct calculation rather than a bisect search.
* Fixed attitude snapping using the wrong coordinate frame rates.
+ Fixed debug thruster arrows being drawn in the wrong location.
+ Added LC-39A to Earth landmarks.
7
submitted 1 week ago by [email protected] to c/[email protected]

From Dean Hall on Discord:

You can see the SDF font gauge is working great and there is almost no aliasing whether the gauge is large or small. Might be hard to wrap your head around, but in drawing these gauges no mesh or texture* is involved at all. (technically, a texture is used for the SDF font but not in a traditional texture sense). This has a lot of benefits I covered earlier. You can see animated mechanical rollers for representing numbers in this demonstration as well. These gauges are generated entirely from runtime "mod data" meaning the way we make them is the same way modders do. The shader itself is able to access a global shader binding that is very efficient when it comes to transfering data. Individual shaders/gauges don't need special bindings for data, they have access to all the data. Allowing gauges of incredible complexity, for only the per-pixel cost of the shader itself.

8
submitted 1 week ago by [email protected] to c/[email protected]

From Dean Hall on Discord:

This shows the early progress on multiwindow rendering, showing me "undock" the settings menu seamlessly. When the settings window is dragged outside of the main viewport, a new application window gets created. This has tremendous use for many situations, especially so when rendering different cameras such as when doing interplanetary transfers. Hopefully this video gives a good indication to people the power of this functionality.

14
submitted 1 week ago by [email protected] to c/[email protected]
10
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

From Dean Hall on discord:

A lot of progress has been made improving a lot of our rendering process for many things, and terrain is one of them. This video shows off progress that has been made, with a great demostration of the seamlessness we now have with spherical billboarding. It is important to remember this video is taken live, realtime, from within the simulation at realistic scales (although the height of lunar features is exagerated for testing).

This video on discord is at 30FPS and and HD only, for a 60FPS and full HD download at: https://drive.google.com/file/d/1bb6F98k1nTESsR0I3YJJDuRwZWC-q9E8/view?usp=drive_link

(content creators welcome to use as always. attribution is not required)

HD version mirrored here

83
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

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