while i can't entirely assume it, you cannot assume that the people refunded are drastically better than the people who didn't, especially when the dev puts out the 55k refund numbers. if hes going to claim 55k refunds, he needs to show that 55k (or a majority of those) actually beat the game and refunded in under 2 hours, else hes bundling a bunch of people who simply ragequit and likely legitimately refunded the game. The debate ultimately comes up because he happen to tie the 55k number on the same post as showing the comment that someone beat the game and refunded. Thats the equivalent of going somewhere, finding one thing to support your cause, and saying everything there supported it without actually checking.
hence exageration, as the majority probably never finished, and its more scrutinized on the people who did. When you bring up the refund rate, then a specific comment doing the refund, that's pushing a narrative to the passive reader that they are one in the same when only a fraction of said 55k actually have completed the game in under 2 hours.
If valve for example stepped in and punished those few that actually beat the game and refunded, the dev would probably get a miniscule amount back. (and don't get me wrong, I think they shouldn't be refunded) Then you go towards the question that comes up in the debate that are you really going to deny people who didn't even finish the game, a refund? If you are, that would just be another checkbox in the steadily growing debate between consumer vs developer debate
keep in mind, its partially overblown because according to the acheivements, only 7% users have actually beat the game of the people who kept it. the people who refunded shouldnt be that different than the average.
most of the people refunding are more likely people who rage quit more than people who beat the game in 2 hours
not saying its not an. ass move to refund but the people who refunded arent statisically the people who beat it.
resume reasons, especially ivy league schools. ivy schools tend to select students based on historical alumni reasons if they aren't top cut, and people who grew up in wealth usually had better resources growing up to be smart (but it doesn't by default mean they are smart)
Eighteen students suddenly dropped the course, while nine others didn’t even attend the final exam. Of those 27 students, El País noted, “22 had scored a perfect 100 in the midterm exam.”
Among those who took the test, the average score plunged—from 96 all the way down to 48.
Id hate to be a recruiter or interviewer for this generation of students
its usually for redudancy but prople tend to use the wrong term for it.
unless the data is off site, its not truely a backup
manufacturer recertified afaik is two categories. one can basically be returned droves that were never used because some company bought them in bulk and never used it. or returns of drives that are broken new in box, and then fixed, then usually new white labeled. recertified usually consists of drives that were overall, rarely/never used outside of testing for functionality.
refurbished usually is lower standard and usually used drives backed with some warranty.
if its seller refurbished or recert, thats basically useless info imo. cant trust that over the oem.
how i see it, switch 2 will be the last with options, the next sucessor is probably going to be game key carts only because of the eventual game size cost(so itll appease the resell crowd but not the game preservation crowd)
theres a generation of kids who don't understand basic directories because of the mobile market and never actually used a pc in a regular usecase.
put in perspective, there are those who are more proficient on a touchscreen keyboard more than an actual keyboard.
Dudewitbow
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the game is intentionally designed around being frustrating, due to controls, and especially since it was designed to be done in coop, as it came from a period of time like carry the glass or chained together was. It's not like conventional hard game like thrown into elden ring with no souls experience hard, but intentionally difficult games like those in the Foddian category like baby steps, pogostuck and such. they're intentionally hard, and theyre intentionally designed to fuck with the player, far more than a typical game would.
Its a very similar vein as modern hard vs "nintendo hard" in the past because games werent hard to be hard, they were hard because of intentional design decisions to prevent users from renting a game and beating it, and to prolong game value