Apologies for the double-post, but this is relevant: Monitors Unboxed posted a comparison video including several handheld devices: https://www.youtube.com/watch?v=oKFYGv0Pb98
What I meant by "classic" is an "official" option to stick to 3-lap tracks, which apparently have a lot of fans.
This controversy is pretty much "You're having fun in a different way from what we intended. This is not allowed so we blocked it.".
Which is a very "Nintendo" thing to do. But hopefully they'll change things in the future and give a "classic" option or something similar.
Unexpected, but I'm in for another season of Yuke x Rain flirting.
Defect is my favorite too, and the one I had the most succcessful Heart runs.
ORBS GO BRRR
Not surprising considering that most 3rd party games are:
- Ports of old games so anyone who has a PS5/Xbox/PC can get them for cheaper.
- Overpriced ports as well, and in a system that is already rather expensive.
- Game Key Cards which won't appeal to collectors who could still buy them despite #1 and #2.
There's a lot of videos and articles like this one discussing how Stage 1-1 of Super Mario Bros for the NES is a cleverly designed tutorial for the core game mechanics.
There's many reasons, here's a few examples:
- See how easy/hard it is to repair it
- See how easy/hard is is to mod it (say, add a bigger battery)
- Understand the internals, see which components are being used and their quality
As an example of the last one, I'm really curious to see a Joycon teardown so we can find out what kind of sticks they used and how likely it is for them to show drift problems in the future.
There's also the problem that they're clearly rushing this without much thought, they don't even have an answer to the obvious question of "what happens to people in regions not supported by PSN".
So if it were clearly written on the Steam page, I don’t really get the complains.
It was optional for several months and the info on the PSN page contradicted that, so there was a lot of room for confusion.
Not surprisingly that PSN page was edited earlier today, but there's a million screenshots floating around already, plus you can check the previous version in the Wayback Machine.
And even if it was clearly written on all places, it's still a "too bad you didn't read the fine print, now you're past the limit time for a refund, so either let Sony track you or lose access to the game" situation which is very shitty. There's also the fact that they sold the game to people in countries where is PSN is not available, which should not have happened if that requirement was going to be enforced in the future.
Not hard to see why people would get pissed and lose trust in the developer. I also think that players have been annoyed for a while with this type of requirement (not specifically in this game), and they are now getting a good outlet with a lot of publicity around to vent about it.
The review chart is hilarious.
Doubt Sony or the developer expected this would happen.
Edit [May/04, 14h UTC]: Updated chart. More than 70k negative reviews already.
Phelpssan
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A massive cliffhanger that we had to live with for a decade. 😄
Quick warning that you lose access to the overworld during 13.3, so it's a good idea to use a separate save.
Finished Momodora: Moonlit Farewell!
Was almost done with it last week so I don't have much to add. A short (~6h) but very fun metroidvania.
Finished Guns of Fury!
Metal Slug meets metroidvania, and it works surprisingly well! The developer really did a good job mixing elements of both games.
It does have some rough edges with the map design and lack of fast travel spots, I spent way too much time running around trying to figure out where I'm supposed to go, but the combat is fun enough to keep it entertaining even during those times.
Playing Ever 17: The Out of Infinity (part of the Ever 17/Never 7 Double Pack)!
I was expecting something more intense given the "trapped in a collapsing underwater theme park" premise, but there's a surprising amount of downtime in this one. But I'm not complaining since theses moments are being well used to develop the cast.
The mysteries keep growing, and with less than 24h before the park collapses I imagine I'm getting to the meat of the plot. Let's see if I can get at least my first ending this weekend.