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Hi all, I'm relatively new to this instance but reading through the instance docs I found:

Donations are currently made using snowe’s github sponsors page. If you get another place to donate that is not this it is fake and should be reported to us.

Going to the sponsor page we see the following goal:

@snowe2010's goal is to earn $200 per month

pay for our 📫 SendGrid Account: $20 a month 💻 Vultr VPS for prod and beta sites: Prod is $115-130 a month, beta is $6-10 a month 👩🏼 Paying our admins and devops any amount ◀️ Upgrade tailscale membership: $6-? dollars a month (depends on number of users) Add in better server infrastructure including paid account for Pulsetic and Graphana. Add in better server backups, and be able to expand the team so that it's not so small.

Currently only 30% of the goal to break-even is being met. Please consider setting up a sponsorship, even if it just $1. Decentralized platforms are great but they still have real costs behind the scenes.

Note: I'm not affiliated with the admin team, just sharing something I noticed.

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Good Tools Are Invisible (www.gingerbill.org)
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Had a backup script running via cron for months. Worked fine until it didn't — turns out the disk filled up three weeks ago and the job started failing silently. Nobody noticed until we actually needed a restore.

The obvious answer is "check your logs" but let's be honest, nobody's reading cron logs daily for 15 different scheduled tasks across 4 servers.

What's your setup for making sure crons are actually completing? Do you just grep logs periodically, or do you have something more structured? Curious how others handle this without turning it into a whole project.

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cross-posted from: https://lemmy.world/post/49193875

DConf2026 mostly has proAI talks, with the biggest standout being Adam Wilson's talk about integrating LLMs into developing the next version of the standard library.

This lead to a lot of debate within the community, with even some pro-genAI people calling it out, and there's even an open letter calling for rethinking the use of genAI, and some increased interest in the OpenD fork. It is also found out that people did try to volunteer for the new standard library (including me), but were rejected with the excuse of "we already have things in the works".

I'm also interested into some D alternatives that's not Rust (🤮🤮🤮🤮🤮 - no I'm not a Lunduke fan, but a gamedev, also no "const by default" languages!), has metaprogramming capabilities, and no (mandatory) header files (🤮🤮🤮🤮🤮), in case I decide to leave. I have a game engine that could be ported, its resource management needs to decoupled for D's garbage collection though.

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Spent an hour today renaming env vars across three services to make them "consistent." Broke staging in the process because one service cached the old values. Should've just left the mess alone — it worked fine before I touched it.

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Working on a project where I need to grab screenshots of pages on a schedule — mostly for QA and keeping a visual history of what changed and when.

Right now I'm running Puppeteer in a cron job on a cheap VPS. It works, but honestly it's a pain to maintain. Chromium eats RAM like crazy, sometimes it hangs and the whole thing needs a restart, and the screenshots come out wrong on pages that load content dynamically.

A few things I've been struggling with:

  • Pages with lazy-loaded images — half the time the screenshot fires before everything renders
  • Cookie consent banners blocking the actual content
  • Memory usage goes through the roof when I try to do more than ~50 pages in a batch

I've looked into Playwright as a replacement but from what I can tell the resource usage is about the same. Also tried running headless Chrome in Docker which at least makes cleanup easier, but didn't solve the core problems.

Curious what others are using. Are screenshot APIs worth it for this kind of thing, or is self-hosting still the way to go? Anyone running something similar at scale?

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Unturned's Source Code Released (blog.smartlydressedgames.com)

Not under a freely available license or anything, but the game's source code is on GitHub right now, shortcuts and all!

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submitted 3 days ago* (last edited 3 days ago) by zak@blog.goodanser.com to c/programming@programming.dev

Self-host your compiler, you cowards!

Several times this year, I've read about new systems programming languages, usually created with robotic help. That's great! New languages expand how we think about programming. I've noticed their compilers are almost always written in Rust.

Rust is a fine systems programming language in its own right, but a systems programming language, the kind of language meant for writing things like compilers, ought to be used for its own compiler before it's used for any other serious work.

I'm kidding about the cowards part of course. I'm sure all language designers are brave and kind, even if some look like serial killers.

@programming

@programming@programming.dev

#programming #languagedesign #rust #compilers

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After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

An interesting quote from the blog post:

On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

👀
Did he just reveal Valve's next physics engine ?
+HL3 confirmed



Tweet transcript
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

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I run a few side projects and I've gone through different stages of monitoring them. First it was just checking manually if the site loads. Then I added a simple curl ping in cron. Then I started tracking response times, certificate expiry, even visual changes on pages.

At some point I realized I was spending more time building monitoring than the actual product. Classic trap.

Curious what other devs use for keeping an eye on their stuff. Do you go with a hosted service, self-host something like Uptime Kuma, or just wing it with scripts?

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I'm building an automated content pipeline that publishes daily briefing videos to Odysee alongside other platforms. I have Odysee accounts with existing channels that already have some LBC credits in their web wallets.

What I need is a way to upload videos programmatically from a headless Arch Linux server, using the existing Odysee accounts/channels — without running a full desktop app or manually uploading through a browser each time.

I've found that lbrynet (the LBRY protocol daemon) is the way to interact with the network that powers Odysee, but I'm hitting a wall on:

  1. Wallet/channel linking — the lbrynet daemon creates a brand-new wallet with 0 LBC. How do I use my existing Odysee web wallet (which has LBC and channel certificates) with the daemon, instead of starting from scratch?

  2. Automated publishing — once the daemon is set up, what's the correct lbrynet publish command for a video with title, description, tags, and a channel? The --blocking flag seems necessary but I want to make sure I'm not missing important parameters.

  3. Daemon management — for a cron job that runs daily, should lbrynet be left running as a daemon in the background, or started/stopped for each publish? What's the right systemd unit for this on a server?

  4. LBC cost — how much does each publish cost? My wallet has ~0.25 LBC — how many uploads does that cover?

I'm looking for the cleanest approach to integrate this into an unattended daily pipeline. No browser automation, no GUI dependencies.

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submitted 1 week ago* (last edited 1 week ago) by HaraldvonBlauzahn@feddit.org to c/programming@programming.dev

Mid-last year, I had GPT (maybe 5.0 or 5.1) try to find the source of a bug. Naturally, this code didn't have tests and git bisect wouldn't work, and it was a UI interaction bug for which I'm not even really qualified to write a test for, so I asked Codex to bisect between dates X and Y to find the commit that introduced this bug. Codex immediately told me the offending commit was after this date range (which couldn't possibly be correct). On telling Codex this was wrong, it then told me some commit that was obviously also not the offending commit once or twice. On telling it those were wrong, it then told me the offending commit was some plausible looking commit. When I asked it to prove or disprove its theory, it told me that it wrote a test and confirmed that the alleged commit was the breaking commit.

I then asked it to show me by making a video with the full developer end-to-end stack in the normal browser test environment. It claimed that it didn't have permissions to do that (which was a lie), but it could make video of the execution of the repro before and after the commit in playwright with the appropriate test code. The video was convincing and showed the feature working properly before the commit and failing to work after the commit. Something about this didn't feel right, so I tried reproducing the issue by hand before and after the commit and found out that the whole thing was a fabrication. The video made it look like Codex had reproduced the bug, but it was an artificial browser environment that was designed to create a fake repro, not the real environment.

Like I said, because this was non-ironically such a great experience, I immediately thought to myself, "how can I get more of this?"

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The catch here is that it's a limited run. You can only get a CD-ROM of your public repository between July 2 and July 6, 2026, and supplies are limited. The first 1,000 eligible submissions will receive one copy, and you can only apply for one per person via GitHub's form. Notably, there's no talk of payment on the form, which could imply GitHub are sending these out for free. It seems like eligible users will have to sign up to find out for themselves.

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Making Of Q1K3 (phoboslab.org)
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submitted 1 week ago* (last edited 1 week ago) by Shin@piefed.social to c/programming@programming.dev

I've rewrote the post to be "more pleasant" to read. Sorry for the unhinged original post.

I've a devlog on the card game thing I'm working on. This is a side project, a thing that I'm using for learning and practing some of the stuff from the AI perspective.

This is my discovery and other things, all feedback, ideas and concepts are welcome on the perspective of the software and programming.

Thanks in advance

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Hey programmers,

I wanted to share a desktop client I’ve been building: DWN.BRIDGE (fully open-source C# WPF).

I love using AI for data analysis (like cleaning CSVs or querying databases), but there was no way I was going to upload my private/corporate files to cloud LLMs.

So I built a Zero-Knowledge local bridge:

When you point the client to a local database (SQL Server, SQLite, Excel, CSV), the client extracts ONLY the table schemas/headers locally. It sends the schema metadata to the LLM (Gemini web UI) via a secure browser-automation bridge. The LLM writes the SQL query, and the client executes it locally on your computer. Your raw rows and records never leave your hard drive. All local file system access and system commands run locally and require explicit pop-up confirmation. You can check out the source code or download the installer below. I’d love to get feedback on the local sandboxing model! watch the demo videos I uploaded on my youtube channel (links on github)

🔗 GitHub: https://github.com/MarckDWN/DWN.BRIDGE

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GitHub Stacked PRs (github.github.com)
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I saw an issue today on a fairly popular project (better-auth, see the link to the issue attached). No repro, no context, just a wall of caps and profanity ending in "fuck you". The maintainers ship this for free. People run production businesses on top of it, for free. And the thanks is someone raging into a text box because a minor bump cost them an afternoon.

I maintain and contribute to a few projects myself, so this hits a nerve a bit. Something people don't see from the outside: it's not enough to know how to build the thing. You also have to know how to defuse a thread where someone's insulting you and not fire back, even though most of us aren't paid for any of it, let alone the work of staying civil while being told to get fucked.

I'm not pretending breaking changes don't cause real pain (that's what the issue is about). But I keep coming back to a boundary question: if you're not paying for it, do you actually get to demand anything? (Obviously yes, but we still need some boundaries)

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cross-posted from: https://programming.dev/post/52842255

Have been working my way through this author's essays, thought this one was a unique observation.

view more: next ›

Programming

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