Why wouldn't it?
Also, there's a well-known reason for this that is plainly obvious to anyone who has been keeping up on US news over the past year.
This doesn't belong here.
The new AI controls panel will also enable users to manage five AI-powered features individually: browser translations, alt text generation for images in PDFs, AI-enhanced tab grouping with suggested names, link previews showing key points, and sidebar access to chatbots (including Anthropic Claude, ChatGPT, Microsoft Copilot, Google Gemini, and Le Chat Mistral).
I'm glad for that. I don't want most of these things, but the translation feature is very useful, runs locally, and only activates when I click it. I intend to keep it enabled and switch off the rest.
It however stores sessions it has “seen” for 12h
Wow; that's surprisingly short. That means I get hit with Anubis at least six times a day when I use three browsers, and eight times a day when I use four. I often do switch between devices throughout the day, so I think this explains it.
If it can't be made login-aware, how about extending the session time to 24 or 48 hours? That would at least reduce the continual annoyances that some of us are now experiencing.
Looks like that package was removed from Debian. I wouldn't be surprised if it was due to not following Debian policy.
Here are the first 100 entries:
$ apt-cache show librust-winapi-dev |grep ^Provides: |sed "s/Provides: "// |sed "s/, /\\n/g" |sed "s/ .*//g" |sort -V |head -100
librust-winapi+accctrl-dev
librust-winapi+aclapi-dev
librust-winapi+activation-dev
librust-winapi+adhoc-dev
librust-winapi+appmgmt-dev
librust-winapi+audioclient-dev
librust-winapi+audiosessiontypes-dev
librust-winapi+avrt-dev
librust-winapi+basetsd-dev
librust-winapi+bcrypt-dev
librust-winapi+bits1-5-dev
librust-winapi+bits2-0-dev
librust-winapi+bits2-5-dev
librust-winapi+bits3-0-dev
librust-winapi+bits4-0-dev
librust-winapi+bits5-0-dev
librust-winapi+bits10-1-dev
librust-winapi+bitscfg-dev
librust-winapi+bitsmsg-dev
librust-winapi+bits-dev
librust-winapi+bluetoothapis-dev
librust-winapi+bluetoothleapis-dev
librust-winapi+bthdef-dev
librust-winapi+bthioctl-dev
librust-winapi+bthledef-dev
librust-winapi+bthsdpdef-dev
librust-winapi+bugcodes-dev
librust-winapi+cderr-dev
librust-winapi+cfgmgr32-dev
librust-winapi+cfg-dev
librust-winapi+cguid-dev
librust-winapi+combaseapi-dev
librust-winapi+coml2api-dev
librust-winapi+commapi-dev
librust-winapi+commctrl-dev
librust-winapi+commdlg-dev
librust-winapi+commoncontrols-dev
librust-winapi+consoleapi-dev
librust-winapi+corecrt-dev
librust-winapi+corsym-dev
librust-winapi+d2d1effectauthor-dev
librust-winapi+d2d1effects-1-dev
librust-winapi+d2d1effects-2-dev
librust-winapi+d2d1effects-dev
librust-winapi+d2d1svg-dev
librust-winapi+d2d1-1-dev
librust-winapi+d2d1-2-dev
librust-winapi+d2d1-3-dev
librust-winapi+d2d1-dev
librust-winapi+d2dbasetypes-dev
librust-winapi+d3d9caps-dev
librust-winapi+d3d9types-dev
librust-winapi+d3d9-dev
librust-winapi+d3d10effect-dev
librust-winapi+d3d10misc-dev
librust-winapi+d3d10sdklayers-dev
librust-winapi+d3d10shader-dev
librust-winapi+d3d10-1shader-dev
librust-winapi+d3d10-1-dev
librust-winapi+d3d10-dev
librust-winapi+d3d11on12-dev
librust-winapi+d3d11sdklayers-dev
librust-winapi+d3d11shader-dev
librust-winapi+d3d11tokenizedprogramformat-dev
librust-winapi+d3d11-1-dev
librust-winapi+d3d11-2-dev
librust-winapi+d3d11-3-dev
librust-winapi+d3d11-4-dev
librust-winapi+d3d11-dev
librust-winapi+d3d12sdklayers-dev
librust-winapi+d3d12shader-dev
librust-winapi+d3d12-dev
librust-winapi+d3dcommon-dev
librust-winapi+d3dcompiler-dev
librust-winapi+d3dcsx-dev
librust-winapi+d3dkmdt-dev
librust-winapi+d3dkmthk-dev
librust-winapi+d3dukmdt-dev
librust-winapi+d3dx10core-dev
librust-winapi+d3dx10math-dev
librust-winapi+d3dx10mesh-dev
librust-winapi+d3d-dev
librust-winapi+datetimeapi-dev
librust-winapi+davclnt-dev
librust-winapi+dbghelp-dev
librust-winapi+dbt-dev
librust-winapi+dcommon-dev
librust-winapi+dcompanimation-dev
librust-winapi+dcomptypes-dev
librust-winapi+dcomp-dev
librust-winapi+dde-dev
librust-winapi+ddrawint-dev
librust-winapi+ddrawi-dev
librust-winapi+ddraw-dev
librust-winapi+debugapi-dev
librust-winapi+debug-dev
librust-winapi+default-dev
librust-winapi+devguid-dev
librust-winapi+devicetopology-dev
librust-winapi+devpkey-dev
I haven't reviewed the relevant policies lately, but I suspect those should have been separate packages, not thousands of entries in a single package's Provides: field.
Ergo saying “it’s aSsAuLt” is missing the point and hysterical, preaching to the choir.
You're projecting a lot of tone and intent that doesn't exist in my comment, nor in my view of the issue, and you're doing it with a hefty dose of snark. That's unnecessary, unhelpful, and unkind.
In future, you might consider multiple ways that other people's comments could be interpreted, rather than leaping to assumptions that give you an excuse to criticise them and control the conversation.
Be well. Goodbye.
it’s wrong because the law enforcement agencies are illegitimate, so all uses of their power are illegitimate.
Ergo...
;)
explicitly authorized law enforcement personnel to obtain Natanson’s phone and both hold the device in front of her face and to forcibly use her fingers to unlock it.
In other words, physical assault.
I think one problem is that although ARX packs are pictured on the game's Steam page, "ARX" doesn't appear in the text, so you can't control+f for it.
But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it.
You can buy ARX on Steam now, but you don't have to.
who
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It's pronounced just like gif, right?