[-] [email protected] 1 points 1 hour ago

I tried it and the problem was the damage output is too little. I survived the team fights but then I was alone against the enemy team. Which didn't have a problem killing me now after my whole team died before me.

[-] [email protected] 4 points 6 hours ago* (last edited 6 hours ago)

Not 100% sure, but I also got that feeling immediately while looking at it. After more consideration, the tail of the dragon is strange.

Also the turtle shell looks different between top and bottom right frame.

[-] [email protected] 1 points 7 hours ago

Aber klar, immer her mit den Empfehlungen!

[-] [email protected] 2 points 8 hours ago

Oh ja, es ist ein Erlebnis! Und ganz ehrlich: DE, ohne sich in Nebenquests zu verlieren, zu spielen würde ich als eine der einzigen Wege nennen, dieses Spiel falsch zu spielen.

Ich habe seit fast 2 Jahren vor, noch einen Durchgang zu starten um die anderen Perspektiven zu erfahren. Aber irgendwie kann ich mich nicht durchringen, es anzufangen und anders als beim ersten mal zu handeln. Das gleiche Problem hatte ich bisher nur bei Pyre.

[-] [email protected] 13 points 11 hours ago

What!?? Being reliant on a petulant manchild isn't a good long term strategy??? Who would have guessed?

9
Kulturfreitag (feddit.org)
submitted 12 hours ago* (last edited 12 hours ago) by [email protected] to c/[email protected]

Hallo zusammen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

War irgendwer von euch schon dieses Jahr in Chemnitz, der diesjährigen europäischen Kulturhauptstadt und kann da was empfehlen?

[-] [email protected] 7 points 1 day ago

Yeah I expected something like that. In my experience Tour guides are really great at telling a story and entertain us, that's their job. But how true those stories are... =)

[-] [email protected] 4 points 1 day ago* (last edited 1 day ago)

Hitler sprach sich am gestrigen Freitagmorgen für eine andere Einstellung gegenüber seinen Nachbarn im Osten aus. In seiner Rede im Reichstag befürwortete er das Deutschland sich stärker auf seine eigenen Interessen konzentriert und diese nicht immer hinter die der anderen Länder zurückstellt.

Journalistisch saubere Arbeit am 2.9.39 deiner Meinung nach?

Oder um es mit dem klassischen Zitat auszudrücken: Journalismus ist nicht zu schreiben: A sagt es regnet und B sagt es regnet nicht, sondern verdammt nochmal aus dem Fenster zu gucken und nach zu schauen ob es regnet.

[-] [email protected] 15 points 1 day ago* (last edited 1 day ago)

After the war, when Germany had to pay to rebuild Europe, most of the money came from Bavaria, which was an extremely rich region at the time. So they were bombed back to the stone age AND broke. Bavaria had to settle as a region of Germany instead of becoming their own independently wealthy country.

Whoever told you that is most likely exactly the kind of nationalist Bavarian with a superiority complex that annoys the rest of us Germans.

The reparations of Germany was paid for mostly by East Germany, and we are talking up to 97-98 % of all reparations. So no way Bavarians paid most of it. Source (under the headline Wert der Entnahmen aus SBZ und DDR) is sadly only German book and Wikipedia, not in the English one.

And Bavaria profited from the separation of Germany, since a lot of companies in the now soviet controlled eastern sector went to Bavaria. For example Audi or Allianz. Which then of course helped during the rebuilding.

But that is just what annoyed me enough to write this comment. Otherwise I fully agree, there is a lot of nice stuff and friendly people in Bavaria.

[-] [email protected] 2 points 3 days ago

Oh it works just fine. The secret is you have to use those weapons to get the stuff other people put work in to create in the mean time.

[-] [email protected] 3 points 4 days ago* (last edited 4 days ago)

I scan over the descriptions to check for irregularities or significant identifiers. So your yellow lake would be noteworthy to me or if a person is described with long hair. I don't mentally imagine a long hair person, but I try to remember it, so if later somebody sees a long haired person in the distance I know which character is referenced.

And yes if I don't recognise anything noteworthy, I don't make a mental note, it's just a normal lake, nothing important to remember.

But that isn't always working out for me. In Neverwhere the Marquis de Carabas is described as being pitch black. Which I fully didn't get and so was wondering why all the fan art made him so black that you can't recognise features. Because that was how he was described and I missed that important fact.

[-] [email protected] 5 points 4 days ago

Wenn du der Meinung bist, du musst da raus, dann ist es auch die richtige Entscheidung. Sonst geht man mental daran kaputt, das ist nicht besser als evtl. etwas länger nach einer neuen Stelle zu suchen. Ich hab den gleichen Schritt wie du letztes Jahr gemacht, ich hatte es auch nicht mehr ausgehalten.

[-] [email protected] 20 points 4 days ago

Considering your username I give you a pass, but still:

There have been many debates about the differentiation between vegetables and fruits. Genetic testing has mostly revealed it to be a human made distinction without any biological basis.

But I think your comment is the first time I see somebody trying to argue that pasta are vegetables.

18
Kulturfreitag (feddit.org)
submitted 1 week ago by [email protected] to c/[email protected]

Fröhlichen Brückentag an die Miturlauber & willkommen im fast Wochenende für die Fleißigen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

13
Kulturfreitag (feddit.org)
submitted 2 weeks ago by [email protected] to c/[email protected]

Hallo zusammen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

13
Kulturfreitag (feddit.org)
submitted 3 weeks ago by [email protected] to c/[email protected]

Hallo zusammen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

19
Kulturfreitag (feddit.org)
submitted 4 weeks ago by [email protected] to c/[email protected]

Fröhlichen Brückentag an die Berliner und einen letzten kurzen Arbeitstag vorn Wochenende für die Fleißigen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

Ich habe heute mal nichts zu berichten aber bin gespannt auf eure Funde.

16
Kulturfreitag (feddit.org)
submitted 1 month ago by [email protected] to c/[email protected]

Fröhlichen Brückentag an die Miturlauber und einen letzten kurzen Arbeitstag vorn Wochenende für die Fleißigen!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

23
Kulturfreitag (feddit.org)
submitted 1 month ago by [email protected] to c/[email protected]

Willkommen im fast-Wochenende!

Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

52
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

While a lot of people praise Chrono Trigger (and right they are! Play it! It's an often recommended game for a reason), its sequel Chrono Cross doesn't get as much love. There are valid reasons for that in my opinion, but I want to argue that CC is still a strong and good game, but it needs to be looked at separated from its ancestor. They didn't call it Crono Trigger 2, in order to separate it more from the first game, but people still expected a sequel to the characters they loved in the first game. And they didn't get that. Spoiler for CC now:

While the game is obviously set in a different world than CT, there still is a connection to the first game.

spoilerThe 3 main characters from CT Chrono, Marle and Luca only appear in a short sequence in the late mid game of CC where they tell the player characters that the universe of the player characters is fucked and they live in a crapsack world. Nearly everything you did in the first game is wasted because of time shenanigans. So the players of the original game get a sucker punch to the stomach, while non-CT players are wondering why 3 ghost children are telling you the world is fucked. While the end fight was interesting in that the player finally learned what happened to Schala, it ultimately wasn't a net positive.

That is the biggest problem in my opinion. By including this link to the original game they hindered CC of being its own thing and instead alienated fans of the first game and non players alike.

But Chrono Cross has its own strengths, which still create a good game in my opinion. First and foremost I would praise the world itself, set in a tropical archipelago, which was great to explore in combination with a wonderful soundtrack. The atmosphere is often nicely serene, but there is also humor and drama there during the story. I don't know many other RPG games building a tropical world to explore. The story has some interesting twists in it and the parallel world setup means some interesting interactions between them. And while 42 playable characters is a bit overkill, I was surprised how well their language modification works to give nearly every character a characteristic speech tic.

So it should not be seen as a direct sequel, but rather as a story in an universe adjacent to the original one. To keep those stories separated makes both stronger in my mind.

36
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

This one got a little longer since there are so many things to talk about. TL;DR at the end

Valkyrie Profile's world and story is nordic mythology inspired. Meaning it takes some characters and concepts from it but gives everything it's own spin and also adds its own characters, like the main heroine for example. You are playing as the valkyrie Lenneth tasked by Odin with finding worthy souls to train them and bring to Valhalla as Einherjar in order to fight the giants in the coming battle of Ragnarök. Since Odin has clairvoyant powers, he knows when Ragnarök is coming, meaning you play under a certain time limit. The game is made up of a set amount of chapters, which themself have a set amount of periods depending on the difficulty. One period means you can visit one location on the map or rest & heal. The available locations change between the chapters and could either be a dungeon for monster slaying, a city to buy things/progress the story or the recruitment of a worthy soul. The worthy souls are the characters you can use in the battles and each one is unique. If you know your nordic mythology, you know that you have to be dead to become an Einherjar. Meaning you will see each and every single character you can recruit first die and the circumstances that brought them to their death in a 2D pixelart style cutscene (or some 3D animated cutscenes if you play the remaster Valkyrie Profile: Lenneth). And if you don't like cutscenes, this game is definitely not for you: the YouTube "all cutscenes" video for Valkyrie Profile 1 is longer than 5 hours! The stories range from bittersweet to downright depressing, as is fitting to the nordic myths. They even managed to connect some of the stories, so you will meet some characters again, sometimes because you will recruit them this time. The main story is about who Lenneth is and what her part in preventing Ragnarök means for herself and for the world.

As can be expected from so many cutscenes, the story is front and center for this game. But Valkyrie Profile doesn't need to hide its gameplay. They also included a lot of interesting and, as far as I know, for its time unique features. While fighting, your team is always made up of Lenneth and up to 3 other Einherjars making a diamond shaped formation. The position of each fighter corresponds to the same positioned button on the right side of the controller. When you press a button, the corresponding character will start its attack animation. Each hit fills a combo meter and when it reaches full capacity, you can start a special move, again with a button press for the character you want to attack. Now it is your job as a player to learn the characters moves, when to activate the next attack sequence and in which order to start the special attacks. It is a great feeling when you finally manage to fire all 4 special attacks for the first time and do massive amounts of damage. Only downside is, that you always want to use this attack sequence after finding it, since every other one would be suboptimal play.

To shake this up, Valkyrie Profile doesn't let you keep your characters forever. As I said in the beginning: your mission is to train Einherjar for Ragnarök. So after training and giving equipping good items, you need to let them go and send them on to Valhalla to fight in the Aesirs war. While you can just send anyone or even noone, your rewards from Odin change depending on the fighters strength and attributes you send him. Odin often has requests, for example a mage or a person with the cunning trait, which stirs things up for you as you need to decide: do I fulfill Odins request and send my best fighther with the ruthless trait to get a better reward from Odin or do I send this untrained & useless mage but risk making the Aesiers side in the war too weak? After each chapter you gain information on how the gods do in their battle against the giants. Depending on Odins favour you can also gain strong items, so sending strong warriors with strong items themselves to increase their worth is also a viable tactic.

Due to this mechanic you are forced to always change your team composition and seek out new worthy souls, in order to stay strong enough but also gain Odins favour. The forced change in characters is something I first experienced in Pyre. There it also worked to make you experience the many different stories of the characters and then letting them go. Only while writing this review did it occur to me, that Valkyrie Profile already established this mechanic nearly two decades earlier, to the same great effect.

Edit: I misremembered, you need to play on normal or hard to get the best ending

One aspect that was not good when it came out and isn't good today: You need to play on the Hard difficulty to get the best ending. And I seriously doubt that many people got that ending without a guide. You need to reach specific thresholds and do certain actions in the right chapters, making it everything but clear how to reach that ending.

And last but not least: the music is one of the best of the Midi era. The simple but satisfying melodies evoke a lot of emotions in me, even now years later. They effectively use the music to convey the emotion of the situation.

What fascinates me about this game is that they managed to make the game mechanic fit to the story so well. You need to train the warriors but then let them go, because Odin needs Warriors.

Spoiler for the full story for a great example of ludonarrative harmony:You learn in the late game, that the big difference between the gods and humans in this world is that gods are static, but humans can evolve. You training the future Einherjars is necessary because they can't grow later on, when they are in Valhalla. Odin himself was half human, which made it possible for him to grow when he was younger and ascended to a much more powerful godhood then the other Aesiers, so he got to be the ruler. But by ascending he also forfeit his human part and can't grow stronger any longer. Thus Odin is always watchful for any other powerful human, that could become a danger to him by becoming too powerful and ascending as an even stronger deity than him. This fear made him steal one of the artifacts that stabilize the realms, ultimately setting Ragnarök in motion himself. So bonus points to the game for portraying Odin as he is in the Eddas: a powerful scheming & manipulating mastermind and ultimately responsible for Ragnarök himself due to his scheming.

If you like JRPG even a little, I highly recommend to try this game via emulation or playing the remaster on PS4/5, because it really is a great game with a great (albeit deprimistic) atmosphere.

TL;DR: great music & atmosphere, nice interplay of story and gameplay for ludonarrative harmony, sadly need guide to reach best ending

111
submitted 8 months ago by [email protected] to c/[email protected]

I highly recommend this game to all those who want to have a more wholesome game and bemoan that so often we can just solve things by violence. In fact, that is one of the main ethical points of the protagonist: he doesn't want to use violence. The problem is just, the world is ending and a hero is needed. And what is a hero who doesn't wield a sword and uses that sword? Well, play this game and find out if the protagonist can stay true to their convication or not.

The protagonist is a bard or in fact The Bard, no other name given. Every problem the bard encounters is solved by what the bard can do best: singing. This is represented by you selecting the note for his singing via a radial menu, using either mouse or gamepad stick. The developers managed that this simple mechanic didn't feel annoying to me over the roughly 10 hours playtime. Instead they reused/recontextualized it in different ways multiple times, so that it doesn't felt overused. In general this is an easy game without really difficult parts besides some rythm parts. But even then you don't need to hit the right note by ear, it is shown which note to hit like in other rythm games.

It is sometimes a silly game, but silly in a wholesome way. Where I often couldn't stop smiling due to the siliness. Like who has ever heard of singing coffee pirates? Or the fact that there is a dedicated dance button, which you can press nearly at all time, making some cutscenes a bit less serious. It feels similar in a way to Night in the Woods regarding the atmosphere and talks between the main characters.

This game is not however for people who want to have action sequences, a realistic graphic or can't stand some silliness in their games.

72
Grim Fandango (feddit.org)
submitted 8 months ago by [email protected] to c/[email protected]

One of the games that cemented Tim Schafers reputation for creating fantastic games. This is a classic Point & Click adventure from 1998, so keep a spoilerfree guide open if you aren`t up for trying each item combination.

In a little longer than 10 hours Grim Fandango tells the story of Manny Calavera. He is a guide for the dead working in the department of death... selling them packages how to reach their after life depending on how good they were on the other side. Sadly Manny isn't doing so well, he only gets the loser souls who aren`t worth anything. But this is only the beginning, you will puzzle your way all around the afterlife, through cities and forests and oceans. And you will learn that Manny is a suave and cunning businessman who manages to turn nearly every situation to his advantage.

The underworld is astethically styled after the aztecs and wonderfully brought to life by the story. The dead built their own unique society with the same vices already present in the living world. the atmosphere is a little grim noir themed, but still with humor in it. While the polygon count on the characters may be low, the world itself is beautifully pre-rendered.

147
submitted 8 months ago by [email protected] to c/[email protected]

This game probably is not that unknown, considering it sold more than 1 million copies, but I still recommend it because it fantastically showcases the power of the human mind for anthropomorphism. The game is only made up out of rectangles. So graphicwise, a potato could run it.

The charm comes from the narrator and the characters (meaning the colorful rectangles you can control) he brings to life. The game is a platformer where each character has a special skill (can jump high or be a trampoline to others, etc) and you need to find the right combination of combining their abilities to reach the goal of each level.

The story isn't anything great, but with the narrator it feels much more emotional and at the end you don't see a small red rectangle, you see Thomas, who is not alone anymore, because he found some friends.

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Wrufieotnak

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