[-] [email protected] 4 points 3 days ago

Code Vein is a Soulslike with an excellent animé-style character creator.

[-] [email protected] 1 points 3 days ago

Morrowind has mods that make characters prettier (this is an understatement). I highly recommend them.

[-] [email protected] 6 points 3 days ago* (last edited 3 days ago)

I'm not sure our instance federates with world anyway - but it does federate with the excellent community at [email protected] . I'd recommend checking them out if you like Trek as much as I do!

[-] [email protected] 26 points 4 months ago

Fediverse data is extremely public. Even if Lemm.ee isn't US hosted (I have no idea either way), it's certainly federated with instances in the US.

[-] [email protected] 18 points 6 months ago

It can't be explained directly, by itself. They're part of a bigger picture.

Straight men are attracted to women on the whole - legs, arms, waist, face, chest, back, it's all good. Whatever force it is that makes us attracted to women, it's not something that we chose or decided. We just do.

Since boobs are a sign of femininity, they're attractive to us on exactly that level! They fit into our idea of what women look like.

[-] [email protected] 49 points 7 months ago

Ever since BitWarden got mired in capitalism, I've been dreading that something like this would happen.

[-] [email protected] 29 points 8 months ago

Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.

The error here is that we decided to start using an easily obtainable piece of data as a "lock" on our phones and computers. For many reasons, it's better to use a password or PIN.

[-] [email protected] 29 points 10 months ago

I had no idea it was even released.

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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
[-] [email protected] 48 points 1 year ago

NixOS for me. It's a package manager (a very nice, declarative one) that you can use on any Linux (or Mac), and there's also an entire distro based on it.

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Exercism (exercism.org)
submitted 2 years ago by [email protected] to c/[email protected]

Does anyone here use Exercism? I've started using it to learn Elixir, and it seems to be good. I'm thinking about having my kids use it as well for Python and JS/TS.

I'd be interested to hear if anyone's used it for a long time, and if there's any advantages or disadvantages to it. Or if there are other, better code exercise sites I should check out.

8
submitted 2 years ago by [email protected] to c/[email protected]

I always thought that the idea of Enterprise was intriguing, and that the characters had a lot of potential. I don't think the show lived up to its own possibilities. But that's where books can make up the difference, maybe!

So, can anyone recommend some Enterprise novels that are worth reading?

(Especially if they have nothing to do with the "Temporal Cold War" and aren't simple jailbreak stories. The show already has those angles covered.)

28
submitted 2 years ago by [email protected] to c/[email protected]

I'm getting back into fighting games! And I don't want to wear out my gamepads or joycons, so can you recommend a good control stick?

A few criteria:

  • Wireless would be ideal
  • Compatible with PC mainly, but Switch and Playstation would be excellent too.
  • I'm mainly into BlazBlue and Injustice right now, not sure if that would affect my choices.
[-] [email protected] 34 points 2 years ago

The Electoral College.

[-] [email protected] 16 points 2 years ago

My lifehack: block every community with "memes" in its name. You'll see far fewer memes in general, and be less aggravated when one does show up!

19
submitted 2 years ago by [email protected] to c/[email protected]

More info at https://paizo.com/starfinderplaytest

According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

20
submitted 2 years ago by [email protected] to c/[email protected]

I'll be giving this a read after work, but if anyone else wants to share their thoughts on the book, go for it!

[-] [email protected] 18 points 2 years ago

I love Signal, and I have persuaded people to use it a lot. That said, it is definitely not the gold standard for privacy. It's a good-enough compromise between actual unbreakable encryption and trivial for anyone to use. It's always been valuable for that reason, and still is.

Don't worry about Molly - it uses a variation of the same code that Signal does, so they don't need "help" to get critical fixes that Signal receives. Use it if you like it!

The actual gold standard for privacy would be logging in through TOR and sending GPG-encrypted messages that way. And there's an app which does this, too - it's called Briar. (No phone number needed, either!) It's not as seamless to set up as Signal is, though.

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submitted 2 years ago by [email protected] to c/[email protected]

I've been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I'd rather do this than just call things "roguelites", which basically doesn't mean anything. So here we go!

True Rogues: you're alone in a dangerous, randomly-generated dungeon, moving one turn at a time (except for speed-altering mechanics), with the possibility of permadeath always looming. Less objectively, these games tend to be more dangerous up-front, and require the player to master the mechanics in early levels - while still ramping up the threat for players who survive to later floors. Rogue, Brogue, Nethack, Jupiter Hell, and DCSS all fit here.

Bandlikes: inspired by Angband. Distinguished from True Rogues by the presence of one or more "towns" - places of safety that allow you to recover or improve outside of danger - with the attendant "town portal" abilities to get you there & back easily. This results, quite deliberately, in a longer "run". Also they tend to ease the player in - early floors have a lot of weak monsters designed to pad the player's early experience levels. I'd put Caves of Qud and Tangledeep (on hardcore mode) here.

Mystery Dungeons: think Shiren, or basically any console Roguelike. Take the mechanics of a True Rogue, but add some degree of meta-progression which can lead to an all-but-guaranteed win over time. Outside of official Chunsoft-made Mystery Dungeon games, I'd also put Nippon Ichi's ZHP and Guided Fate Paradox here.

Action Rogues: you still get random dungeons and permadeath, but now in real time! For whatever reason, these games tend to have "variety" meta-progression - you can unlock new features that don't objectively make things easier, but add more variation to future runs instead. Spelunky, Gungeon, 20XX, Streets of Rogue, and Necrodancer fit here.

Coffee-break Rogues: seemed to be all the rage a while back, but I haven't heard about them recently. These are one-floor dungeons with still enemies, where figuring out the ideal way to have your character approach each encounter is the key to success.

Cardlikes: focused on card-based battles, with dungeons generally (but not always) abstracted into icons for fast traversal. Slay the Spire is the most famous example, and I'm enjoying Dicey Dungeon here too.

Darkest Dungeon clones: basically Darkest Dungeon and the games which clearly want to be regarded as like DD. Vambrace: Cold Soul and Warsaw come to mind, since they're in my library.

Grinders: having only random dungeons, and no permadeath - or at least the ability to reload a save in case of defeat - I sometimes see these discussed in RL communities. Dragon Quest Monsters 1, Pokemon Mystery Dungeon (on its main quest anyway) and Lufia: The Legend Returns are the best examples. I'd also put Rogue Legacy here since the grinding basically obliterates any concept of loss from death.

I think in some cases a game can fit multiple terms - Rogue Legacy is an Action Rogue and a Grinder, Diablo (on Hardcore mode) is a Bandlike and an Action Rogue, Tainted Grail is a DD clone and a Spirelike, and One Step From Eden is a Spirelike and an Action Rogue. Most Mystery Dungeon games have True Rogue modes or bonus dungeons outside of the main experience, too.

There's a few games that I can't quite classify yet - Into the Breach and Dwarf Fortress, mainly - but there's always room for improvement.

I think this could help us when presenting new games to the community. Any thoughts?

4
submitted 2 years ago by [email protected] to c/[email protected]

Spoilers for both episodes:

In the alternate future depicted in "A Quality of Mercy", Una has been in prison for the past seven years. In the main timeline, we now know that Una wins her trial and doesn't serve any prison time. How do we account for the fact that the same events led to two different outcomes?

This bugged me for hours yesterday. But after some thought and time, I think a solution exists!

We know, in the Prime timeline, that Pike literally risked his life to visit Neera (the Illyrian attorney). Her skills, and devotion to Illyrian rights, ultimately win the case. Therefore, in the alternate future, we must conclude that Pike did not take this same action.

The only difference between the two version of Pike, with regard to Una's trial anyway, is that the prime Pike had already seen the alternate future. He knew that if something drastic didn't happen, Una would lose and be imprisoned. This is why he sought an outspoken attorney from outside Starfleet.

It's interesting, then, to consider the fact that Una's victory was indirectly caused by Pike seeing the future - which was in turn caused by his first glimpse of the canon future back in Discovery. And if Una was fated to lose the trial without the interference of future knowledge, will this change have ramifications too? Is SNW now branched off of the original canon into its own timeline?

(Personally, I hope so! My wish is that SNW diverges from the Prime timeline, and finds a way for Pike to escape his fate without causing disaster. And that Spock & Chapel end up together.)

4
submitted 2 years ago by [email protected] to c/[email protected]

He is not a lawyer (and neither am I) but Doctorow knows a great deal about licenses and rights, and I definitely learned some interesting things from this.

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SteleTrovilo

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