I think there is some potential for LLMs in games, in the same way that a game like Façade showed potential for ... being able to create some sort of ... thing. But that would require a little bit of artistic vision and integrity, which obviously AAA studios can't have. I like the idea of games that are about navigating conversation. But I'm not sure you can ever massage a LLM into being in any way compelling—what I've seen of character·ai is pretty ghastly. Maybe only using it as a parser could work? Might as well just be ELIZA.
Anyway, this quote
“It’s very different,” Mosser said. “But for the first time in my life, I can have a conversation with a character I’ve created. I’ve dreamed of that since I was a kid.”
brings to mind a Nabokov quote I think about a lot.
INTERVIEWER:
E. M. Forster speaks of his major characters sometimes taking over and dictating the course of his novels. Has this ever been a problem for you, or are you in complete command?
NABOKOV:
My knowledge of Mr. Forster’s works is limited to one novel, which I dislike; and anyway, it was not he who fathered that trite little whimsy about characters getting out of hand; it is as old as the quills, although of course one sympathizes with his people if they try to wriggle out of that trip to India or wherever he takes them. My characters are galley slaves.
Are we talking upscaling DLSS or specifically the frame generation thing that I didn't know existed? The upscaling's alright I think.