this post was submitted on 19 Jul 2023
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Diablo

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I finally got done yesterday. The best part is when there are like 6 people standing in a swamp, and finally someone climbs into a bush and you hear the telltale sound, followed by a mad rush and a muttered you are appreciated.

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[–] [email protected] 14 points 1 year ago (2 children)

What an unfun thing to put into the game.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

It absolutely was, hated every second of it, but i did it since i only needed to do it once.

I wouldn't put it in the same vein as say, WoW pathfinder if you didn't play the expansion in question(pure agony and suffering,) but it was still tedious and shouldn't have been in the game to begin with. It basically forces you to use a guide or else you're missing out on a ton of potential paragon power/attributes to activate nodes.

I understand the idea behind "oh let's put little things around the map and reward players for finding our cleverly hidden bits." But the reality is that sort of thing is cute at best when it just gives non-essential stuff and horrifyingly frustrating/boring at worst since they decided to tie player power into the equation. The power you get from all of them is not inconsequential if you're looking to maximize every character you ever make's potential.

[–] [email protected] 3 points 1 year ago

Exactly, that was my thought as well. Maybe they intended it to be a fun little bonus, but they made the power gain from finding all the statues huge, so it suddenly became mandatory. The renown system, same deal, just tedious as hell. Then to only have the statues carry over into Season 1!? I already hate the idea of seasons, an unusual opinion, I know. But I love building up a character, playing them, starting new characters! But I don't want a character to feel irrelevant since it's not that season's character. So it basically makes old characters useless since they can't experience the latest content.

I'm shocked to say it, but I think Diablo 4 is a bad game masquerading as a good game. It has a ton of time padding laborious chores. The abilities are fun, but you have so few ability slots that you feel hyper limited. I never felt like I was growing in power due to all monsters leveling with you at all times. The stats on items are non-sensical, is +9 to all stats very impactful!? The stats on items made it just about impossible to weight one piece of gear vs another, no way to parse out damage and figure out which is actually helping more. The way I keep thinking about is this, synergy is when something is greater than the sum of its parts. Diablo 4 feels like anti-synergy, somehow, it's less than the sum of its parts.

I thought for sure D4 would be a game I'd be playing for months, but here we are.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

Collecting things is fun, I just wish there was a way to do it in-game. I hate having to look up a guide on a 3rd party website (or spend a million hours scouring the land with no help). If there was some mechanic to guide you to them in game, I'd like it a whole lot more.

[–] [email protected] 2 points 1 year ago

That was my thought too, as I followed a guide, it really highlighted how I would have never found all of them no matter how long I searched. Some of those statues are very well hidden, like inside a small destroyed cabin that doesn't even look like you could enter it. But no, they're so well hidden you have to completely follow a guide and spend HOURS UPON HOURS doing so instead of having fun. What a garbage decision.

[–] [email protected] 1 points 1 year ago

You can just find them in game as you play. It is pretty fun, but you probably won't have all of them yet. At least I'm only about 1/3 of the way.

The problem is locking rewards behind them that some players apparently feel like they absolutely need to play the game.