this post was submitted on 18 Jul 2023
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Eh, we've tried it, but the skills being tied together and to the sanity meters ruined character builds, so it just wasn't fun. We've kept the idea of making connected characters (just an ally and a rival) because it makes for excellent plot hooks, but otherwise went back to 2nd Ed.
Hmm the identity features can give you niche protection (i.e. your Martial Artist identity can Substitute For Struggle, or whatever).
For me, the 2e madness meters being isolated and in their own little world were jarring. "What happens when I have 3 failed notches? Nothing?"
I do wish 3e had Significant Checks though. I love me some partial success ranges.
They do, but in a way that I think felt limiting. You can't have too many identities without making them quite weak, and then you have limited slots to have them do something cool or just substitute for skills/stress checks.
There's also the feeling that your character can't progress at anything outside their identities, because progress in one skill is regression in another and is entirely at the fate of a dice roll.
I'm sure it's great for other people's playstyles, it's just not my cup of tea.