this post was submitted on 01 Apr 2024
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PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?

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[–] [email protected] 7 points 7 months ago (1 children)

I've never sat on the other side of the GM screem but am interested in the replies to this thread all the same :)

[–] [email protected] 6 points 7 months ago (1 children)

If you know any of your own it's always worth sharing - other people might find them useful.
I know I'm a sucker for traps. I can't quite explain how I always know they're there - I think it's related to GM's poker faces and the extra things they do or don't say and do when they're trying to conceal them - but I immediately start looking for a way to set them off, and often play impulsive characters just so I can "carelessly" trigger them. When I'm playing smarter characters I'll try to bait other PCs into triggering them.
Weirdly, not that bothered about including them as a GM. Sometimes I like to include them as an extra complication in a fight, but a lot of the time I just don't find them an interesting way to "trick" players. I sometimes wonder if I do it as a player as much for the GM's enjoyment as my own.

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

Yeah I reflected a bit, I guess it's hard to understand which are my player preferences that I've built into my PC, and what I reveal beyond that. So for example, I find it frustrating when co-players refuse to take the plot bait, and overintelectualise their decisions to play 'against' the GM. So the characters I play tend to be, similar to how you mentioned, naive or impulsive so I can make the rash decisions to keep the plot moving.

I'm also aware of talking too much or holding the spotlight too long or too often. If I have a 'big' moment I'll often just stay low key and give minimal input for a good while/the rest of the session so others can take focus. I wouldn't mind if my GMs recognised this and played to it (challenge it), like it could force both me and my character into scenarios where I would instinctively back off. If they played around it (accommodate it), they could set my character up with an in-world mystery to mull over in the background which explains why I'm taking a back seat.