this post was submitted on 19 Jul 2023
56 points (98.3% liked)

Diablo

6544 readers
1 users here now

For discussion, memes, and everything Diablo.

Simple rules:

  1. Diablo related content only. This includes other ARPGs to (and only to) the extent that they relate to Diablo.
  2. Behave yourself.
  3. No NSFW content.
  4. Diablo based memes are allowed in moderation.

Please tag your posts with the game you're talking about: [D4], [D3], [D2], [D2R], etc.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 16 points 1 year ago (2 children)

Cdr is a fun stat. Never nerf such a thing

Vulnerable was too important.. but making it harder to get makes it even more important...

No survivability gains, only nerfs. Im afraid (i play hardcore)

Reduction in damage output, is for the most part acceptable, but some really needed a boost and didnt get it.

Only skill buff i noticed was charged bolts which nobody used. Is this enough to make it viable? (I doubt it)

[–] [email protected] 2 points 1 year ago

Execute got buffed from 100% to 150% for bosses. Which is fun! But you know, 2 minutes of every dungeon.

[–] [email protected] 1 points 1 year ago

I'm fine with the nerfs, as long as they rebalance monsters too. Bring the skills in line so you don't have obvious great and shit skills next to each other (make them all "mediocre" or rather a similar power). Then all they need to do is lower monster HP and damage after the balance pass and suddenly every build works well again.

The nerfs hurt on paper, but they don't have to if the rest of the game gets a rebalance too.