this post was submitted on 28 Jan 2024
20 points (91.7% liked)
rpg
3176 readers
7 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think I'd call D&D a consistently great base to start from, honestly. For certain settings and genres, yeah, but others are seriously harmed by trying to make it fit a fantasy adventure system. Mysteries and heists are forced to include a lot more gratuitous fight scenes just to balance all playstyles, for example.
Similarly, I worry that using d20 as a one-size-fits-all will reinforce comfort zones than expand them. Why would a person play the Star Wars FFG system (which I prefer) when they can play the Star Wars d20 system instead and not have to learn new rules? And if you're making a new system, then you clearly need to include six core stats, because RPGs have six core stats in them, right?
D&D isn't bad, nor is homebrewing D&D for a new setting. D&D as an assumed foundation of all RPGs can be a serious issue.