this post was submitted on 24 Jan 2024
97 points (90.8% liked)
Games
32343 readers
948 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What about meta-unlocks? In FTL you can unlock different starting ships, but you will always start the same when starting with the same layout.
In Slay the Spire you unlock different cards you may be able to find, but you always start with the same deck.
That's a good question, actually. I've played a fair bit of FTL and I do think it hews very close to the spirit of a true roguelike, since starting a game with the same ship is always the same experience. I do think meta unlocks change the way you play the game a bit, though, since you may target unlocks and achievements over victory. I'd ultimately put it on the "light" side, but I agree that the game skirts the line.
I haven't played slay the spire, but I'm thinking of games like Binding of Isaac with a lot of unlocks, and I'd say that those change the game experience quite a bit depending on what you have unlocked.