this post was submitted on 24 Jan 2024
97 points (90.8% liked)
Games
32343 readers
776 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too
For me at least, the definitions are:
A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs
A roguelike is that, but in addition it's also a turn based dungeon crawler RPG. I'd say the metagame is a less common aspect with traditional roguelikes
I've heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don't?
That's the definition I've always heard too.
I think the confusion happens because like and lite sound similar. In another language I don't think this would be a common confusion at all.
That's what I'm referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.