I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.
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