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Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer
(www.rockpapershotgun.com)
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It doesn't have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.
I wouldn't mind going back to ATB, but I don't think that would win back an audience except for nostalgia points.
Maybe more FF:T though? Kinda miss that.
I would love a modern FFT or even a paid mobile one with good mobile controls.