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Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer
(www.rockpapershotgun.com)
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It might be a good time to revisit some other long-running series that have managed a very good "reset" after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.
At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn't have crashing helicopters, and God of War doesn't have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales...but not as much lingering popularity as they hoped.
(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)