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Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer
(www.rockpapershotgun.com)
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They've been "trying sometime new" since final fantasy 11.
I mean "new" as in "Not Final Fantasy."
Not something "new" as in "New Stuff in Final Fantasy."
No, scrap the fucker. It's well past done.
First of all, I don't see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be "well past done". They don't even share the same gameplay or combat system.
And also, Square has "tried something new" pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler... I'm just listing a few, but I could go on. It's not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, ~~Resonance of Fate~~ and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I'm currently forgetting. EDIT: Xenogears too! I don't know how I could forget that one.
It saddens me that Lost Odyssey isn’t in this wonderful list you threw together.
I played Lost Odyssey and very much liked it, but it's not Square.
It was made by Mistwalker with MS backing, after Sakaguchi left Square.
Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn't Square, either! It was published by Sega. The other titles should be correct.
Wait what.
Lost Odyssey is the most FF game there is. I can’t believe it wasn’t SE.
Mistwalker is the company founded by Sakaguchi, the creator of Final Fantasy. It should come to no surprise that the game is really evocative of many early FF titles.
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it's not a thing anymore. You don't need extreme ultra realistic eye twitching for your game to be grandiose.
Boo this guy!
You don't know what you're talking about do you?
I get the feeling you've never played more than one final fantasy game.