this post was submitted on 06 Jan 2024
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This actually wrong way to do it, here the pro way:
1.Start writing a game/app/engine/os.
2.Write dozen utility packages for it.
3.Write high-level packages for #2
4.Write a "light-weight" version of #3 when disgusted with bloat of #3.
5.repeat #2 with more modern rust code.
you have been looking at my private github repos and are clearly a witch
I'm in this picture and I don't like it. Also, you forgot:
1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.
Don't forget to upload them all to crates.io. Add them to the list of useless crates that no one will ever use.