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submitted 2 years ago by [email protected] to c/[email protected]

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What's the US gonna do? Slink away in the middle of the night again?

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[-] [email protected] 50 points 2 years ago

You could sneeze on the American navy and it would collapse, from the extremely aged and decrepit ships to the intensely overworked sailors

[-] [email protected] 39 points 2 years ago

Remember when they fired that commander for actually giving a shit about his crew during one of the early COVID waves? Pinnacle of strategic thinking is turning your navy into coffin ships.

[-] [email protected] 37 points 2 years ago

Remember when they lost a war game against Iran so they called time out and just changed the rules to make themselves win?

[-] [email protected] 33 points 2 years ago

There were some legitimate problems with the millennium challenge but it's still funny how it made them look bad and bootlickers get mad if you talk about it

[-] [email protected] 19 points 2 years ago* (last edited 2 years ago)

IIRC the marine general who played as Iran was basically trying to find every rules exploit he could think of because nobody would listen to him when he pointed out that the game was broken, but there is a pretty big overlap between the tactics he employed and what successful US resistances have used.

[-] [email protected] 14 points 2 years ago

He was doing stuff like using simulated motorcycles to deliver messages by courier to get around the information blockade, and risky mass attacks to overwhelm individual ships.

This was deemed unrealistic, because... I dunno, Americas enemies would never be desperate enough to use unconventional tactics? There was a legitimate complaint in him being able to negate some of the systems by having inside knowledge of their workings, but at the same time you should probably be prepared for your enemies to have some sort of intelligence on you and your tactics.

[-] [email protected] 12 points 2 years ago

Yeah its been ages since I looked up the details but that does sound super familiar to what I kinda remember. And of course being the closest to the old school nobility officer corps the navy brass was pissed off about it when it happened.

[-] [email protected] 29 points 2 years ago

It was also before the invention of hypersonic missiles, so the outcome would be even worse now. I don’t think Iran has them, but I wouldn’t doubt China or Russia would provide them.

[-] [email protected] 25 points 2 years ago

IIRC, the rules they changed were that motorcycle messengers could instantly teleport across the map without being intercepted, and that the fleet of missile motorboats he was using to attack the US navy couldn't actually mount the weapons they were previously allowed to, because the missiles alone were heavier than their actual maximum weight even without an attached launching system.

Supposedly, a computer error also teleported the US fleet directly into motorboat range.

It doesn't really seem like losing a game against Iran rather than the game being extremely flawed.

[-] [email protected] 30 points 2 years ago

Which is its own kind of pathetic. Imagine running a simulation and you've not covered basic things like "causality" and "maximum parameter value means you can't go above that number".

[-] [email protected] 18 points 2 years ago

I've noted 40k has a rules commentary that has statements like that, and I know some gamer somewhere has had that conversation.

I know I've seen "it doesn't say anywhere that a model removed from play can't act" in the wild, which I feel like is pushing the limits of semantic readability of game rules.

[-] [email protected] 11 points 2 years ago

I know I've seen "it doesn't say anywhere that a model removed from play can't act" in the wild,

Amazing

[-] [email protected] 10 points 2 years ago

"There's no rule that says a ~~dog~~ motorcycle messenger can't ~~play basketball~~ teleport!"

[-] [email protected] 11 points 2 years ago

I read a story on 40konline back in the day where someone placed a character on top of another model and then moved the other (much faster) model around. It's pretty wild what shit people will pull.

If I'm doing tabletop rules writing, I try to be clear without getting trapped in the weeds of arguing with that sort of player. :/

[-] [email protected] 7 points 2 years ago

At least one edition of D&D has had a "the dead condition doesn't technically say you can't act" prior to an errata.

[-] [email protected] 6 points 2 years ago

Hey, it's out-of-the-box thinking like that that had me dual-wielding Thunderhammers in my Space Wolves back in the day.

[-] [email protected] 23 points 2 years ago

America's finest strategies being honed on the glitchiest pre-Alpha early access game imaginable.

[-] [email protected] 13 points 2 years ago
this post was submitted on 21 Dec 2023
155 points (100.0% liked)

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