this post was submitted on 13 Dec 2023
79 points (95.4% liked)
Games
1622 readers
2 users here now
█▓▒░📀☭ g a m e s 💾⚧░▒▓█
Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!
Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I disagree on Souls games, it makes them harder.
It kinda just makes it difficult to for example answer the doorbell. As others have suggested there could be a paused state that is only available when offline forbids changing equipment.
It's not necessarily because it makes them harder that it's a good choice, it's because it makes the challenges more certain/unavoidable/unrelenting. Each encounter has a specific pace that can't be interrupted for you to wrap your head around it and come up with strategies or whatever. You've just gotta take it as it comes.
It works well because there are plenty of safe areas where the game may as well be paused anyway. And 99% of the time no new enemies are going to arrive once you've killed the ones around you so if you're not in combat it's, again, effectively paused anyway.
Sekiro pauses when you're in its menus, and that didn't make the game any easier. I think Souls games usually disable pausing because pausing the game would break the multiplayer system!
That's a bad thing.