this post was submitted on 08 Dec 2023
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[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (2 children)

For me, they STILL haven’t fixed the most important issue with No Mans Sky, which is actually occupying the planets with interesting POIs instead of copy and pasting the same damn thing or just having nothing at all. Hence why I get so fucking bored 15 hours in. Plus the lack of any biomes, just a single biome across every freaking planet with the same fauna and flora so you know exactly what to expect.

So I’m curious to see how they tackle those issues beforehand. Regardless, PR has never been their strongsuit so I’ll be sticking far away from them for the time being. We’ll see how this goes.

[–] [email protected] 1 points 11 months ago (1 children)

To me, the UI jank is what they should've fixed in these 7 years, but never did. Holding E for a second gets old fast. Interacting with stuff that's outside your field of view because the aim thinks that's what you should interact with is extra stupid.

Oh, and stop with the auto holstering of the weapon if you don't shoot after 2 seconds, especially when in combat. Terrible "feature"

[–] [email protected] 1 points 11 months ago

Tbf I believe they did make it an option in settings to disable holding E and just making it a press. If I remember correctly. I played about 6 months ago.

[–] [email protected] 1 points 11 months ago

I held off on playing NMS until last year, I have a lot of experience with similar games on PC like Empyrion and had my expectations set by that game. Boy you couldn't be more right about the planets, just about actual planet size, but nothing interesting but cloned points of interest. Empryion's world generation is fantastic, very believable and smooth, transitioning between biomes and having those features being visible from space.

I got around 10ish or 15ish hours out of NMS, and I just noped out when I realized the best way to get a ship was to buy it from a random NPC who just landed, found a ship I liked, bought it, didn't like the color and found I couldn't repaint it (at that time, maybe that changed). Between all the stuff we've mentioned, plus weird bugs like ships warping into atmosphere but then glitching through the ground. Meh.

Light No Fire looks interesting, but my gut feeling is, it'll be a huuuuge world, largely full of nothing worth while. I'll keep an eye on it to see how it develops, and how it's received at launch. My default position is .... cautiously optimistic.