this post was submitted on 06 Dec 2023
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[–] [email protected] 19 points 11 months ago (3 children)

It's just a different art style, there are a bunch of technical improvements over RDR2, such as:

  • NPC density (dance club, beach, etc)
  • urban lighting and reflections (esp. on cars and buildings)
  • hair animations (guy standing on green truck, white bikini girl whipping hair)
  • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

It doesn't seem to be going for realism, but it does seem to be adding a ton of tech.

[–] [email protected] 6 points 11 months ago (1 children)

Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

[–] [email protected] 6 points 11 months ago

For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

[–] [email protected] 3 points 11 months ago

No horse balls? Skip

[–] [email protected] -2 points 11 months ago* (last edited 11 months ago) (2 children)

I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn't excuse things like skin that looks smooth as butter on almost every NPC lol

Not that I'm not excited, just a bit disappointed.

[–] [email protected] 7 points 11 months ago (2 children)

I've always seen gta games go for a stylised realism, never tried realism. This in, art style terms. looks exactly like GTA V

[–] [email protected] 1 points 11 months ago (1 children)

GTA 4 was definitely a more realistic take

[–] [email protected] 3 points 11 months ago (1 children)

It was gritty and grimy looking but still stylised, especially in the character faces

[–] [email protected] 3 points 11 months ago

Yeah maybe you're right there, I'm not an artist so I don't know the terminology but looking back there were strong shaded features and such.

[–] [email protected] 1 points 11 months ago

Yeah GTA has been stylistically a kind of 'hyperreality' where they exaggerate within a relatively realistic framework.

[–] [email protected] 0 points 11 months ago

For some reason they ignored all the criticism of the trilogy remakes looking like absolute garbage and just dove into the aesthetic.