this post was submitted on 06 Dec 2023
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I think deadspace 1 and 2 were really immersive and world building. The UI didn't feel like one. Your HP? It's on your spine. Literally! It made sense too if you work with others, as it let's them know if you feel like poo underneath the suit without needing to do anything risky.
Ammo? Literally on the side of the gun.
Playing the Deadspace remake was a joy because of this. More game designers should rethink how information is presented.