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[–] 32 points 2 years ago (1 child)

Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.

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  • [–] 7 points 2 years ago (2 children)

    Shit, Katana Zero took 6 years to develop, and it's "just" pixel art, but it came out fantastic. You just never know either way.

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