this post was submitted on 24 Nov 2023
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[–] [email protected] 20 points 1 year ago (1 children)

Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.

maybe not, the wikipedia article is a bit vague on it.

it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.

neat game though.

https://en.m.wikipedia.org/wiki/Teardown_(video_game)

[–] [email protected] 4 points 1 year ago (1 children)

Is it a bit vague?

Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.

[Reviewers cited] its use of ray tracing

Source article: "Ray tracing is so crucial to Teardown that the world goes black if you turn it off"

I think it's pretty clear, tbh.

[–] [email protected] 1 points 1 year ago

ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.

oh well.