this post was submitted on 17 Nov 2023
167 points (98.3% liked)
Games
32385 readers
1847 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Super Mario Wonder. It was an enjoyable game, but just too easy, and no reason to keep playing once you finish. There were only maybe 3 stages in the entire game that offer a real challenge. It would be so much more replayable if it just had a time trial mode or something.
I feel the same! I’m wrapping up world 6 and wondering when there’s going to be any challenge or clever secrets! There’s only been a handful of stages with double exits, every wonder flower is damn near unmissable, and there’s been maybe a couple times that I grunted “oh that’s clever” when seeing a hidden something. I like the creativity of each wonder flower being different, but I was definitely expecting a lot more based on the extremely positive reviews! I haven’t finished the challenge world (I think I’ve discovered 4 so far?) and only one of them took me more then 2-3 tries. Almost every level I’ve 100% cleared on my first try. I’m not a platforming savant, I swear!
I thought Super Mario Bros U on the switch was too difficult to be enjoyable, so I appreciated how much easier (and more fun) this game was. And I play dark souls to relax.
I think there is a middle ground though. It's fine to have easy settings to help people get though a game if they want. The online functionality in Mario wonder, and the ability of Yoshis to not take damage are great examples of that. But on the other hand, I also don't want to just steamroll the game, fully clearing most of the stages in a matter of minutes. How many man hours of work did they put into each of these stages, just for me to blaze through it in 3 minutes and then never look back?
Like I previously mentioned, something as simple as just a time trial mode could give me an actual incentive to go back and enjoy the content a little more.