this post was submitted on 08 Nov 2023
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[–] [email protected] 18 points 1 year ago (3 children)

If you can have sound separated into different channels based on what their purpose is, I don’t see why they can’t just have a software solution that allows you to raise the volume of dialogue separately from everything else.

Like in video games, you can control volume for dialogue, music, sound effects, etc all individually.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago)

I love this idea. I don't want it balanced or perfect for my system, I literally just want everything that isn't speech to be quieter, even if the voice is behind us or the explosion is front and center. That's it.

[–] [email protected] 4 points 1 year ago

As much as I would love that, its use would be very limited without widespread adaption of software or hardware support.

[–] [email protected] 2 points 1 year ago (1 children)

My Denon home theater amp has a setting for this. It doesn't work very well, but there's a minor improvement when it's set to medium.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

That's because it has to use some sort of impercise method to identify speech vs everything else, since speech is mixed in with the rest of the audio.

If speech had a dedicated channel it wouldn't be mixed in with everything else and you wouldn't need to use any tricks to adjust it independently.

EDIT: need more coffee, I misread the comment talking about a software solution as suggesting just putting speech in a dedicated channel. Whoops. This comment is useless.