this post was submitted on 17 Oct 2023
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I've seen this argument pop up but I'm confused with technical details on how it would work. Wouldn't the client still need to download the game? Modifying the game files is a vector for attack. If it's fully online on their servers then it would be pretty slow wouldn't it?
The client is nothing but a display. All it downloads is vid and all it up loads is control. The only actual issue is potential for lag. ag is solvable by designing with it in mind.
Think about things like stadia. If they are viable so is actually running the game on the server. This way all the activity is server side and everything coming from the client is validated.
The actual issue is that the game servers and networking would be more expensive. And that is the real reason they do it with DRM, it is cheaper for them. Your experience is not important to them.
The lag issue is really one of design and cheap server side infrastructure. A shooter would use a time stamp to allow position validation for when the shot was fired. Simply reduce the micro management and you've resolved most of it to start with.
I still cannot see how this will work out well. It will be very slow and now people won't be able to own their games or play on LAN.
It is only slow if the infrastructure is crap. And you are complaining about the current state and not what would happen. Very, very few games have been released over the past decade with LAN play and the no online required is only a bit more. You objections are very hollow.
I can play CSGO on LAN
And which company is currently about to release that for the first time? See this is about DRM on games and none of the companies are paying to put that on antiques. I can still roll my Mechwarrior Mercenaries 2 server as well, but that also isn't relevant to this thread.