this post was submitted on 17 Oct 2023
517 points (98.7% liked)
Games
32537 readers
793 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Have they posted anything about their experiences developing this? I'm curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot
That was an interesting read, thanks!
Thanks for this. Good article.
To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place...
Cassette Beasts was also made with Godot! https://godotengine.org/article/godot-showcase-cassette-beasts/
Cassette beasts is so damn good! It's pokemon, but better and unique.
It's an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon's massive design strength/flaw.
There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.
I see you're new to the Internet
Apparently, yes! https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4