this post was submitted on 06 Oct 2023
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I'm not talking about a game specifically, I'm talking about the way the studio works in general.
If you go back to the comment chain the original complaint is about a lack of quality control (releases full of bugs, missing features, bad UI, bad optimization), the other complaint is about a design choice (the game is hard because the devs intentionally made it so). My point is that it's two different things and saying "Your complaint about Bethesda's game is the same as complaining about Fromsoft not including a difficulty setting." is a false equivalency.
The major complaints people have about Elden Ring are endemic in every Fromsoft game. Janky controls, Rhythm-Game fighting with terrible balance, QOL features that are missing not only out of negligence, but out of design.
And except a couple "releases full of bugs", I don't really agree with those criticisms. You can find people who hate the featureset or UI of most games, and their optimization hasn't particularly been terrible.