this post was submitted on 29 Sep 2023
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Gaming

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[–] [email protected] 1 points 1 year ago (1 children)

You could imagine training one AI for each game AI problem like pathfinding but what is see the benefit over just using classical algorithms?

Can DLSS and XeSS be used for something else than upscaling?

[–] [email protected] 2 points 1 year ago (1 children)

what is the benefit over just using classical algorithms

Utilisation. A CPU isn't really built for deep AI code, so it can't really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.

[–] [email protected] 2 points 1 year ago (1 children)

I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on..

[–] [email protected] 2 points 1 year ago

so perhaps the AI will have to be tuned down based on the hardware they run on…

Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have "enhanced" (Neural Nets) and "basic" (if statements).