That reminds me of when the GTA remaster collection came out and Rockstar had to delist the original (and I think they might have started C&D'ing some of the mod developers too).
At the end of the day, a direct port (or a cheap AI upscale in GTA's case) does not have a lot of value add. This is especially the case when classic consoles (and the Nintendo Switch) can be emulated at an even higher resolution than native.
I understand why developers don't want to actually remaster the game (or remake it, if they want to get really intense). It's a lot more resource intensive, and it's not a good guarantee of return on investment. Plus, most people who would buy a remaster would probably buy a straight port, too; so there's really no financial incentive.
But having said all that, I simply don't have much interest in playing direct ports. As far as I can tell, they're really only useful if you don't feel like doing the requisite tinkering to get an emulator working; but as you said, you'd probably still have better results on the emulator if you're willing to put in the work.
