this post was submitted on 22 Sep 2023
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[–] [email protected] 213 points 1 year ago (3 children)

Come gather round the stump young'ns, and I'll tell you a tale of when video games didn't need to be connected to the Internet.

[–] [email protected] 60 points 1 year ago (1 children)

And their monetization ended completely when the cashier handed you a receipt.

[–] [email protected] 36 points 1 year ago

God bless Larian and Baldur's Gate 3, the lone bastion in a sea of AAA microtransactions and early access skin-stores.

[–] [email protected] 14 points 1 year ago (2 children)

But how did you get your DLC, grandpa? Or the day one patch??

[–] [email protected] 13 points 1 year ago

Damn this brings me back to a time period when DLC was first becoming popular and replacing expansion packs as a concept but it wasn't a given that everyone had internet access yet so you could go down to gamestop and buy your $20 horse armor DLC for Oblivion

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

Well, back in 19 and dickaty-2 there was whisperings of a movie tie-in. The money spent, well I won't bore you with that, wouldn't mean much these days. But let's say it was epic - do people still say that? Boy, they used to.

Anyway, they rushed to production and built a million billion cartridges. Do you know what those are? These little black boxes that had the whole video game on these massive chips. Of course they were small in those days.

So they send it to market and it doesn't work. So then nobody bought it. And did you know, they buried all those cartridges way out in the desert some where, and that's where the aurora borealis comes from - the sky used all those chips to paint pretty pictures. And the video game industry began a bloodless vendetta that's still around today, to make up for that blunder by making as much money as possible, even if the game's not worth it.

[–] [email protected] 11 points 1 year ago

This hits different after my disappointment of payday 3...