this post was submitted on 20 Sep 2023
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Oh yes... This kind of thing is pretty okay when the scenario is one that DnD 5e is designed for - a day of adventuring with 10 encounters, or a dungeon crawl, or the like. At that point, burning a huge amount of resources on a single check has a real, significant cost to force that success. If you provide these kinds of challenges mixed into the expected scenario-design, then it works well. It means you can say "this matters enough to me to hamstring my later power"
The problem mostly comes in when you're in situations like this - where you don't expect to need all your resources in the day, and burning through them let you force a success on the only check you care about.
Recently no joke, we played a day in a game. We knew an attack was coming, and do you think me as a bard kept my resources for it ? Fuck no. I gave each of them to our mage that tried to catch the mega fish in the fishing competition that morning.
He did it.
It was an epic fishing competition :)