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[–] 3 points 23 hours ago

I think the one gap there is allowing for expansion. I could be making assumptions about Star Citizen’s team size, but one thing a publisher could do is block overhiring.

“Hey, we’d like to make ours an open world game with over 130 quests! Can we have some other content teams on contract?”
“No.”
“…Oh. Well then maybe…? Uh, I guess I’ll adjust my plan.

Honestly, even a failure like “1 team is infinitely making cruft” is not as financially damaging as it sounds, when compared to a high-budget game failing.

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