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[–] 44 points 1 day ago (30 children)

Who the fuck has time to play games for that amount of money. I've spend less than half that amount in the 10+ years since I've had my Steam account.

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  • [–] 39 points 1 day ago (21 children)

    As a professional Steam purchaser I can tell you def not me. Am glad digital games can’t collect physical dust haha.

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  • [–] [S] 50 points 1 day ago (18 children)

    I've seen a few virtual environments people have made to display their game libraries. I think it would really put in perspective how bad a lot of our backlogs are...

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  • [–] 28 points 1 day ago (6 children)

    Neat idea for small backlogs. But I don’t want to be both physically and emotionally overwhelmed by my backlog.

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  • [–] [S] 57 points 1 day ago (4 children)
  • [–] 8 points 1 day ago (3 children)
  • [–] 6 points 1 day ago (2 children)

    ...

    It still baffles me why people are often so damn proud of their mindless consumerism when it comes to the topic of steam libraries.

    In any other context, "I buy so much stuff that I don't need and will probably never use" would be, at best, a cry for help. But for some reason, this particular brand of 'consoom' is a point of pride for people...

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  • [–] 4 points 1 day ago

    Don't get me wrong. I know I need help, and I'm not proud of my overpurchasing. But it's been getting a lot better lately, and I've been able to not buy games I'm interested quite a bit lately. Ironically, I think buying a Switch 2 made me more conscious of my buying habits and helped me prioritize playing what I got first.

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  • [–] 18 points 1 day ago (2 children)

    It'd be awesome if it depicted the games with accumulated dust on them relative to how long it's been since they were last played (or purchased, if never played).

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  • [–] 4 points 1 day ago (2 children)

    This is kickass, what software is that?

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  • [–] 3 points 1 day ago (4 children)

    Any idea what program that is? That’s pretty cool to be honest

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  • [–] [S] 12 points 1 day ago (3 children)

    Disclaimer: I haven't dug into it yet to see which ones are good or available to the public.

    Looks like the one pictured above was a project called Hall of Games, but they were only up for a few months and then shut down in October.

    I'm seeing lots of personal projects (no doubt people vibe-coding for fun). Here's one on reddit from 3 days ago:

    There's a more polished-looking one on steam called Boxroom, but it seems to have mixed reviews.

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  • [–] 9 points 1 day ago* (last edited 1 day ago) (2 children)

    Makes me wonder why Steam VR never made a version of the home environment with this functionality. Would be neat to give people the experience of grabbing a game off the shelf to play.

    Maybe even adding a feature similar to EmuVR where you can play your traditional (non-VR) games on a TV in the environment (if that wouldn't melt people's GPUs to run simultaneously).

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  • [–] 10 points 1 day ago (5 children)

    They don't need to have a use for the codes on their own Steam accounts, just have to be able to sell them.

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  • [–] 4 points 1 day ago (4 children)

    I've never used those cards, but who'd pay a third party seller for just number codes of there's no way to verify they're actual steam gift codes?

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  • [–] 13 points 1 day ago

    They use Steam for money laundering:

    • Acquire shady funds such as by scamming people into purchasing gift cards.
    • Add said cards to their account.
    • Have a "discounted Steam games" website
    • When someone "purchases" a game, use the shady funds to actually buy it and transfer it to the consumer.
    • The consumer is stuck with a game bought with stolen funds, while the reseller gets clean money.
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  • Who buys stolen credit card numbers without a way to verify that they're usable? There are probably forums and other shady marketplaces where regular sellers can build a reputation and offer discounts on the card values so buyers are willing to take the risk. Not like they're losing their own money on the transaction.

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