this post was submitted on 13 Sep 2023
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No Man's Sky
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The modders are working feverish to get it up to speed at least. So many QoL mods are being pushed out it's hard to keep up. It might be a slow process for Bethesda, but I don't think it'll take that long for the game to reach some better standard of quality.
It's just a shame it's down to modders to do what Bethesda couldn't.
It’s how Bethesda works. They release a barely functional foundation, then free labor fixes it and makes it into a working game.
I hate typing this ugh... in bethesda's defense they've already started releasing key patches and announced further changes based on feedback. Here in the NMS forum I'd say people should be more sympathetic to that than usual. I don't have a lot of faith, because of who it is, but then... I knew what I was paying for, and I think most other people did too.
Modders can fix the QoL issues, but the game is fundamentally running on an engine that just doesn't do interplanetary stuff well.
That was also the case with Cities Skylines and Paradox. They never fixed the one-lane-only bug, or the one where hospitals kill patients sending ambulances to a home on the other side of the city that’s up a steep hill 6 map tiles away, having to go through downtown intersections that cycle 2 ambulances per green.
It's Bugthesda. It's not going to get anywhere unless Todd decides to make 14 re-releases like they did with Skyrim. Bethesda does nothing for free. NMS took whole fiasco to heart and worked their asses off to fix the game.