this post was submitted on 13 Sep 2023
253 points (99.6% liked)

Godot

5904 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 8 points 1 year ago (2 children)

You may want to change the fact that web exports don't work on macOS. MacBook Pro M1 user here. I'm happily running my Godot 4.1 as web exports on my server. Setting the headers is required for any browser / operating system, but things seem to work fine for me on Mac.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691

According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I've personally had many mac users tell me that my web projects aren't loading for them, I'm pretty sure the issue is still not resolved.

[–] [email protected] 1 points 1 year ago

That is weird! Once my project is in a shareable state, I'll post the link here. Maybe it's because (so far) it's not awfully complex...