I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] [S] 2 points 3 years ago* (last edited 3 years ago) (1 child)

Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691

According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I've personally had many mac users tell me that my web projects aren't loading for them, I'm pretty sure the issue is still not resolved.

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