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[–] 436 points 1 day ago (99 children)

To be fair, nfts and vr were never forced on consumers quite like AI is. VR is incredible for certain types of gaming. NFTs are also incredible too. They allow you to quickly identify morons with disposable income.

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  • [–] 103 points 1 day ago (20 children)

    Correct, the only idiotic thing about VR is buying your hardware from Mark Zuckerberg. As the folks in the VR community here are already aware, I got my Steam Frame the other day and basically the only reason I've had to take it off my face since then is because the thing has a finite battery life.

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  • [–] 33 points 1 day ago (6 children)

    It's funny how people were comparing the Frame to Quest, saying it's DOA because of the price, niche device only for a few enthusiasts.

    Meanwhile, the Frame is flying off the shelves and the waitlist seems to be twice as long as the number of the units available. :(

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  • It also has the valve factor. In a landscape that consumer electronics are anti consumer, it’s more alluring to buy something you might not need if it’s not enshitified.

    For example, I don’t really need a steam controller but boy do I want one.

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  • [–] 8 points 1 day ago

    Notably VR also generally wasn't the main pitch. It was just seen as axillary. The reason they promoted it as the next big thing, was the """metaverse""". Definitions varied, but it was generally a social media platform owned by the seller, and/or was virtual real estate.

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  • [–] 33 points 1 day ago (52 children)

    VR and AR both have massive unrealised potential. It just seems the tech isn't quite there to break through just yet, especially for AR.

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  • [–] 21 points 1 day ago (27 children)

    AR has so many unsolvable privacy issues it's wild ..

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  • [–] 7 points 1 day ago (7 children)

    It's solvable if you take surveillance capitalism out of the equation, just as Valve are doing. AR with Meta behind it will never be something that is socially acceptable since their whole business model is selling out the user and everyone around them. With a company like Valve which has a pretty good track record regarding privacy (a.k.a the only things transferred regarding usage are what games you play to make store recommendations fit your taste and bug reports if you approve them) i can see a wider adoption taking place.

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  • [–] 11 points 1 day ago (6 children)

    Honestly I don't need a camera or anything integrated but I'd love to have an integrated screen for my glasses. Would be nice when putting things together to just sync it with my phone and just have it there, also maps. Look I have to wear glasses all the time might as well add a tiny bit more utility.

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  • [–] 1 point 20 hours ago (1 child)
  • But are they intigratable in pre existing glasses? My prescription is non negotiable due to how bad my eyesight is without and I can't do contacts. Also having them sync with my phone and having them do little to no processing would be my preferred method, rather than having them contain all the computational shit themselves.

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  • [–] 22 points 1 day ago (2 children)

    Jokes aside, they all have something in common: a technology that can be useful in some very specific niches, but is advertised as a solution to all problems in the world and usd in large scale for things they shouldn't be used for, just to grab investors' money

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  • [–] 11 points 1 day ago (2 children)

    I always thought it could be useful to use NFT as a proof of ownership in a software, for example you buy a game you get an NFT that proves your ownership, down the line you sell the game to someone else, you handover the NFT and bam you are no longer the owner. But software companies won't use that as it would create a resale value and THEY want to sell new games not le YOU sell your games.

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