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[–] 5 points 3 weeks ago (11 children)

I think the hud is a lost art, most games needlessly add icons and healthbars when alot of that info could be displayed in universe. For example the halo assault rifle has a ammo indicator on the weapon, or DeadSpace's famous suit (RIG) with the healthbar integrated on the characters back. There will always need to be some info shown to the player especially in a RPG or Survival game but regardless of how stylized it is doesnt make it good. I think the right looks better, it just looks worse when theres not an expansive world to explore behind the hud. I just want to see the world the devs built and the mechanics the game has to offer.

Hud elements should always be easily moddable editable or toggleable.

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  • [–] [S] 12 points 3 weeks ago (8 children)

    On that note, I did get a good laugh from the addition of the ammo counter on the Needler.

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  • [–] 4 points 3 weeks ago (5 children)
  • [–] 7 points 3 weeks ago (2 children)

    This is what my brain feels like when i havent reloaded after killing an enemy.

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  • [–] 3 points 3 weeks ago

    I wonder if there's somewhere in the design department they did that because they don't want to model the actual neddles disappearing at first, and then everyone hated it so they had to model them later but the ammo counter stayed.

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  • [–] 6 points 3 weeks ago (1 child)

    Deadspace one is a work of art, health and ammo display is an in-universe thing instead of a hud for the player.

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  • [–] 4 points 3 weeks ago

    Even the menu for the map and inventory was physically projected in front of Isaac, as well as all button prompts and tooltips. No HUD whatsoever. Deadspace is a masterclass of diegetic UI

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