this post was submitted on 12 Sep 2023
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[–] [email protected] 5 points 1 year ago (2 children)

I have a very hard time believing the Thermals will be able to handle it. Apple is notoriously bad at cooling

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

~~If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service. ~~

This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .

[–] [email protected] 3 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago (1 children)

I'll be damned, I seem to be wrong. I don't know how they are going to run these games natively but I'll be damned they are running natively (probably).

[–] [email protected] 1 points 1 year ago

It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn't magic. You don't need the highest quality textures or resolution when running on mobile screen sizes.

[–] [email protected] 0 points 1 year ago (1 children)

Dedicated high end phone processors should have better thermal management than Steam Deck's cut down notebook processor.

[–] [email protected] 1 points 1 year ago

It's a question of active vs passive cooling, not thermal management. Yes an arm processor is much better at thermal efficiency that x86 processors, but it can still throttle from passive cooling given enough time.