Games, including dev builds and unreleased games from 2003-2013.

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[–] 17 points 4 days ago (6 children)

Listen, every good idea we had went into the final thing we shipped, and anything not in the final version was not a good idea.

This seems like a really closed-minded point of view. There are all sorts of good ideas in collaborative art that get shot down by a narrow vote edged out by people with poor taste or incorrect views of those ideas. And there's tons of insight into the creative process to be found in having a greater understanding of what ideas were dismissed or reworked

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  • [–] 11 points 4 days ago (1 child)

    for gamedev i'd believe that stuff that got cut wasn't working or would've taken resources from other stuff to fix. you gotta be really aggro with cuts or shit never gets done

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  • Same with a lot of other things. Take literature for example. Lots of works have been edited to hell and back, but looking at drafts manuscripts still enriches the perspective on the finished work.

    Some artists never want their drafts or rough work to be seen, and that's OK, too. But idk if the dev who said that is coming at it from that perspective

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  • I think it's fair to say that as in "the beta version of the game is not fun to play" and have that be separate from "there is nothing of value in the beta builds".

    If someone downloads it, plays it, and expects something more fun than the released game they'll be disappointed. If a dev runs it and looks at the cut mechanics, they may get a good idea, but not a full/polished idea.

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  • [–] 5 points 4 days ago

    Very true, it's probably in service of the 'valve spends all the time in the world painstakingly cooking up the best game' thing as well. I guess ex-Valve dev doesn't give a shit about insight into the creative process...


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