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[–] 73 points 1 day ago (4 children)

Tropes exist because they work and who cares what the money is called

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  • [–] 3 points 20 hours ago (2 children)

    There’s just so many more interesting options. Like what if the worms are their dollars?

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  • [–] 2 points 20 hours ago

    I think that's super valid for a novel especially, as long as you don't mind that the movie adaptation decides it's not worth taking 10 minutes out of the runtime to explain vs something people will immediately understand

    Or maybe there is nothing else interesting in the novel, and it won't matter anyway because no one reads or adapts it

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  • [–] 52 points 1 day ago (4 children)

    The money can’t be any real earth currency, and making up something like florbs would also make people roll their eyes. Credits is fine

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  • [–] 29 points 1 day ago (3 children)

    Exactly. You've got limited time to tell your story in a movie, so establishing a fake currency that nobody except hardcore numistatics nerds will care about is kinda pointless when everyone already understands that credits = future money.

    And as you say using a real currency doesn't make sense in most future movie contexts, and using the "wrong" one may even offend some people who may then boycott your movie - which is obviously not desirable when you're a studio trying to make money.

    I image its the same reason for the Gold/Silver currency in many fantasy settings.

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  • [–] 14 points 1 day ago (1 child)

    I image its the same reason for the Gold/Silver currency in many fantasy settings.

    I think that's also because a couple hundred years ago practically every currency was just a certain weight of gold, silver or copper. Different coins were just an easy way to recognize the weight.

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  • [–] 6 points 1 day ago (1 child)

    I think that’s also because a couple hundred years ago practically every currency was just a certain weight of gold, silver or copper. Different coins were just an easy way to recognize the weight.

    Maybe we need to get some numismatics to weigh in here, but I think currency could be extremely tricky depending on where and when you were. I remember reading about medieval Italy and it seemed every city issued its own currency with different denominations, names, and weights. And even then, people would be scraping them to get some precious metals off of them, and with all those different currencies, counterfeiting must have been a real issue.

    To apply this Tolkien, the Shire would probably have a different currency than even Bree, though Butterman would even take your coins from Gondor out of politeness to travelers.

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  • [–] 1 point 22 hours ago (1 child)

    They would all have different coins, but the actual value of those coins was determined by their weight, so as long as you could verify that it didn't matter much. Scraping worked because not every salesperson would check the weight of the coins.

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  • [–] 2 points 22 hours ago (1 child)

    Are you spitballing like me or is this your field? Because you'd need to know the percentage of the metal present in the coin to weigh it; gold and silver are too soft be pure. That introduces problems of debasement, a coin from an earlier minting might have a higher content than a later printing, and multiply that by all the different city-states, and you have a potential headache.

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  • [–] 1 point 13 hours ago

    It is not my field, so don't take it too serious. But I think I'm those times it was not doable for most people to test metals for purity, so that wouldn't have influenced it much unless it became noticable by eye (or biting)

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  • [–] 34 points 1 day ago (2 children)

    Yeah, I like being thrown into a new world and still somehow understanding the basics of it so it's familiar. No need to name everything differently if that's not the focus of the game.

    Credits will do fine

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