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submitted 13 hours ago by Sniatch@feddit.org to c/linux@lemmy.ml
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[-] NateNate60@lemmy.world 18 points 12 hours ago

Epic charges less than 30%. I think it was 10-15%. That's their whole selling point. And when I say it is their whole selling point, I do genuinely mean it, because the platform and software itself are pretty bad compared to Steam.

[-] Jesus_666@lemmy.world 24 points 12 hours ago

And their business practices as well. Bringing store exclusivity to the PC games market and paying publishers to delay launches on other stores is not something I want to support.

[-] mnemonicmonkeys@sh.itjust.works 3 points 7 hours ago

And they do everything they can to avoid any upgrades to their store. It took them 2 fucking years to add a cart to make multiple purchases at the same time. Before, if you wanted to buy a game and all its DLC, you had to purchase each of them separately.

[-] NateNate60@lemmy.world 5 points 12 hours ago

I never understood why console players always get so worked up about exclusives. People say the stupidest most absolutely nonsensical things like "the PS5 has no games". What the hell do you mean?? The PS5 has lots of games, you're just salty that other people can play those games too. Why can't people just be happy that more people can enjoy the games? They have to have that feeling of superiority I suppose

[-] itsoveranakin_@piefed.zip 6 points 11 hours ago* (last edited 11 hours ago)

IMO, the PS5 doesn't have any games that make it special in contrast to PC. Every game I have on my PS5 is also available on PC. The only console maker which really has exclusives is Nintendo, and personally I hate the concept of exclusives. It would be best if every platform would have the same games. I guess nobody would buy consoles than because of their Online services BS like PS Plus which is expensive or Nintendo Switch Online which uses P2P in 2026...

[-] Tenderizer78@lemmy.ml 3 points 11 hours ago

I don't really care about timed exclusivity, especially when it's just downloading a different launcher. Permanent exclusivity, or worse eventual unavailability I do care about though.

[-] GeneralEmergency@lemmy.world 1 points 11 hours ago

Steam did the same shit when it launched.

[-] mnemonicmonkeys@sh.itjust.works 4 points 7 hours ago

To Valve's games only. Meanwhile EGS was signing exclusivity deals with everyone they could

[-] Nibodhika@lemmy.world 3 points 9 hours ago

Really? Never heard of that, which games did Valve did that?

[-] truthfultemporarily@feddit.org -3 points 11 hours ago

Satisfactory would have never existed otherwise. They got paid a lot for exclusivity, which allowed them to become so polished.

[-] mnemonicmonkeys@sh.itjust.works 3 points 7 hours ago

I don't buy that. They were making money hand over fist with Deep Rock Galactic well before then

[-] truthfultemporarily@feddit.org 0 points 11 hours ago

It's 0% for the first million, then 12%. Genuinely life changing for small devs.

this post was submitted on 16 Aug 2026
118 points (94.0% liked)

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