And he's gotten worse at it over the years. Like he ostensibly wrote the Tenpenny Tower storyline/quest for FO3, and then rehashed it in Starfield except worse because the literal only options there were siding with a CEO who wanted you to either commit genocide, convince an entire people to become his slaves, or give his mass murdering oligarch buddy a huge commission to let the generation ship leave without murdering or enslaving them. Whereas with Tenpenny Tower you could just kill Tenpenny on the spot, all the corporate freaks on that planet are invincible and the quest literally cannot even be failed, it can only resolve by you doing what they want.
Like FO3 was bad and railroady in bad ways (with its forced loss in a cutscene and nonsensical original ending), but Starfield is even worse in all of those ways and I can't help but see it as Emil getting increasing creative control and driving away everyone with actual talent.