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[–] 218 points 1 month ago (99 children)

I just wanna say this is my opinion.

98% of the shit we deal with. Not just game shit, but everything....all boils down to these folks with power being utter rotten puss filled cunts.

Like honestly. Fuck disc. I hate em. I love digital. But fuck me. Let it be mine. Let me mod it (without cheating in it) let me play it on any console I want. Let it be my $80 of the game to do with as I want.

Like stop being such assholes. Why do these folks gotta turn into hateful cunts cause they got money or they made a game or media or whatever the fuck.

Consumers wouldn't be as pissed if they weren't being fisted constantly.

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  • [+] 92 points 1 month ago* (last edited 1 month ago) (17 children)
  • [–] 55 points 1 month ago (14 children)

    True, but ain't that a bit unfair for you to say? Do you not play games? Or watch stuff?

    Isn't this a "you complain yet you live in a society." Or whatever.

    I also grew up playing games. I won't stop. And yes, while getting fisted, I'll complain. You wouldn't tell someone not to scream when getting attacked.

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  • [–] 21 points 1 month ago (9 children)

    My solution is to not have/buy a console (and the DS screen starts to be too small) and I'm on Linux.

    Which means I don't buy 80€ games.

    That's people's problem, they must consume this new branded thing, again and again. Think about it, you have a million people buying whatever shit you make just because of brand/publicity, it will become more important to have the brand going, making the right publicity, than making an extraordinary game.

    That said, I'd kill for a sweet semi turnbased "nineties" rpg. I do not play many games, they are rare on linux 😔.

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  • [–] 23 points 1 month ago* (2 children)

    the things they were complaining about in the top comment go beyond consoles, they are a problem with PC games too. even on steam and linux. you’d have to buy exclusively from DRM free platforms like GOG.

    also games are not that rare in linux, most work well via steam.

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  • [–] 4 points 1 month ago (1 child)

    I mean i quit playing games in 2020ish because im sick of getting ripped the fuck off. I don’t watch tv or movies, either, anymore because it’s all sequels and garbage.

    Join me and let these industries suffer.

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  • [–] 2 points 1 month ago

    Good for you. And I mean that.

    I don't buy enough games to really be impacted. Bf6 and Helldivers have been the most recent. I also use bf6 and HD to play with my best friend who is 4 states away.

    But like I said...I literally was playing bf1 and titanfall all the way to bf6 with no other games bought. I don't got a lot of time. I play 1 or 2 games a year and be content with that.

    But really good for you. More power to you. I'll try to fight it in another way.

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  • [–] 18 points 1 month ago (40 children)

    That's why I love gog, and it's the only store that gets my gaming money. The games are mine, as long as I keep a backup of the installer. I can do with them what I want.

    I see why the newest AAA games are a must have for younger gamers, but as an older one I now have the patience to simply wait until it releases on gog if I actually have the urge to play it.

    Digital is fantastic, I miss the boxes and handbooks and feelies, but I don't miss the discs.

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  • [–] 6 points 1 month ago (2 children)

    You can do that with Steam games too. The ones without DRM.

    And it's the developer that chooses if they want DRM.

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  • [–] 13 points 1 month ago (34 children)

    Let it be my $80 $59,99 of the game to do with as I want.

    Never forget, never forgive.

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  • [–] 11 points 1 month ago (24 children)

    Nintendo 64 games cost like $60-$80 back in the late 90s.

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  • [–] 4 points 1 month ago (17 children)

    Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.

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  • [–] 6 points 1 month ago (10 children)

    There shouldn't be an arbitrary "line in the sand" for games. Just like there shouldn't be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn't be expected that these all cost the same.

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  • [–] 3 points 1 month ago* (last edited 1 month ago) (9 children)

    No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.

    Yes sure we can have discussion on where that line stands with gaming, like "no preorders" or "no p2w", but there most definitely should be one or even multiple different ones and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

    Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.

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  • [–] 4 points 1 month ago (6 children)

    A point from which onward one no longer accepts any further abuse.

    A higher price does not mean abuse. It very well could just mean its a higher quality game with more content.

    or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

    How does a low price stop that from happening? If anything it's the opposite.

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  • [–] 2 points 1 month ago* (last edited 1 month ago) (5 children)

    I wouldn't really use 60$ as a low price, but that's beside the point.

    Your missing the trees for the forest. It's not the low price, but setting a line which one does not cross.

    Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.

    As i said we can discuss where that line runs, 60$ is just my own personal line, but that line, not specifically price, should exist and should not be crossed. Id agree with the "no pre-orders" as well as games should be only bought after independent thrid party reviews have gone out. Just that this line doesn't fit into current context, this one fits better under a post of a releasing of a new highly anticipated game.

    Though where would you draw the line?

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  • [–] 2 points 1 month ago (2 children)

    I wouldn't really use 60$ as a low price, but that's beside the point.

    You're talking about capping game prices at a relatively "low" price, and I think you knew what I meant.

    Your missing the trees for the forest. It's not the low price, but setting a line which one does not cross.

    I'm not missing anything. I'm saying setting a line makes no sense because not every game has the same amount of content.

    Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.

    The gaming industry pricing has been virtually unchanged since inception. If anything, it's because consumers refuse to pay more that games suck now, because publishers rely on DLCs and relentlessly harassing consumers to buy mtx.

    Though where would you draw the line?

    I don't draw a line anywhere. That's what I'm trying to explain to you. As I said, it's entirely dependent on the content of the game.

    If they launch Control Resonant for $100 I would pay it because it's my favorite franchise of all time and I've gotten hundreds of hours of enjoyment out of it.

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  • [–] 2 points 1 month ago (1 child)

    I’d pay $150 for a great finished game. They don’t make that anymore, and you can’t make anything good and sell it for $60. So I’m not sure what you people want?! You want these companies to spend 3 billion making a game, making it perfect, and charging only $60 for it. Insane. No wonder why gamers get treated like entitled complainers.

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  • [–] 2 points 1 month ago (5 children)

    You're aware of the concept of inflation, no?

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  • [–] 4 points 1 month ago (4 children)

    Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.

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  • [–] 3 points 1 month ago* (last edited 1 month ago)

    The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.

    Editt : reading it again I've missed my point by a decade, this applies mostly to the late 80s

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  • [–] 8 points 1 month ago (1 child)

    If the game is honestly updated with effort and hard work I will pay $80.

    I clean air bnbs, houses, condos, and all that for a living. I don't do shit for less than $100.

    I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this "oh here's we got updates coming, the game is has a roadmap."

    Like motherfucker the game can't drive it doesn't need a road map, it's need to be finished.

    Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it's that game, all the bells and whistles and I'll pay $80 if you show me you goddamn actually care for the thing you are making.

    Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.

    Sorry to rant.

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  • [–] 8 points 1 month ago (1 child)

    It was $50 before that and as high as $90 before that. $60 is kind of arbitrary, honestly.

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  • [–] 3 points 1 month ago*

    Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that's even more arbitrary and there are few publisher who have managed to keep mtx based market under control and run a free successful game for years, ex POE.

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  • [–] 4 points 1 month ago (4 children)

    $60 in 2007 is a bit under $100 now in terms of purchasing power. Games have essentially gone down in price.

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  • [–] 3 points 1 month ago* (last edited 1 month ago) (3 children)

    Yes, but that's just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.

    No need to run free PR for them, corpos have whole departments for that. Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve. We are the ones who have to exert the counter force, not just accept whatever they throw at us.

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  • [–] 5 points 1 month ago

    On console, digital only means the only market is them. That's why this is happening, and it's the real issue. The ownership thing is an issue too, but that's been dead for a while, even with physical disks. Very few games worked with only the disk install and no internet, so the disk doesn't let you play without their support anyway.

    I've been PC only for a long time now, so I'm fine with digital only. On PC we have some choice of marketplace. Sure, (I'm probably going to get flammed for pointing this out) Valve has used their market dominance to force price parity, but it's still better than consoles. Console players are about to get fucked, and they're probably going to turn around and thank them for it.

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